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Abyssal realm

From PathfinderWiki

The Abyssal realms are the myriad pocket layers within the Abyss. They have their own gravity, ecology, and denizens, and are obliterated or changed seemingly at random, as the chaotic nature of the Outer Rifts exerts itself.[1] There is no direction, no meaning, and no safe place in the Abyss—a being wandering in from another plane could easily be totally vanished when a rift closes.[citation needed] The Abyssal realms occasionally open as cracks or chasms to the rest of the Outer Sphere, disgorging hordes of demons, or else echoing with a desolate silence.[1]

Anchored realms

Not all realms are so chaotic, however. The home realms of the demon lords seem to be relatively immune to the constant destruction and creation, though they change slightly in every "day" (for the Material Plane, as each realm can have its own sun or none at all). These anchored realms, or anchor realms,[2] may just be more static than the others, or the demon lords may themselves keep the realm from being overly changed.[citation needed]

There are many realms which are just as solid as those of the demon lords, which often serve as battlefields for demonic armies, whose masters fight against each other to gain more power. Even those that have not already been purposed for combat contain the demonic races, who could have been birthed from the plane itself or migrated there when it formed.[citation needed]

River Styx

The only constant in this always-changing plane is the River Styx, which threads its way through or alongside all of the major layers and whose tributaries are never far from any realm. Though linear movement is nigh-impossible, with the improbable loops and extra-dimensional angles, finding the Styx is the best way to make it out of the rifts.[3][4]

Notable Realms

These are the more important realms that an Abyssal traveler might know:


There is a 'Gazetteer of the Abyss' article in The Midnight Isles giving an overview of all the reasonably well-known Abyssal realms.