Azlanti Keep

From PathfinderWiki

Azlanti Keep is a stone fortress in the city of Absalom that is so massive, it is considered by some to be its own city district, although it is not one officially and soes not formally belong to any other city district.123 From its elevated vantage point along the northern walls of the city, the citadel is in a prime location to defend against overland invaders.1

In addition to serving as a military stronghold, the keep also houses the city watch and the First Guard, an elite force of warriors, wizards, and scouts dedicated solely to uncovering and quelling threats to the city's safety.1 The structure draws its name from its distinctive Azlanti-influenced architecture, including wide balconies and an immense flat roof accessible from the inside. These are not only aesthetically pleasing, but also provide platforms for siege equipment.1 This design is believed to have been created by the Last Azlanti himself to protect his newly built city.42 Supposedly Aroden imbued the keep with twelve magical defenses that could turn back any threat. Unfortunately, only three of them remain active, while no one knows how to activate or use nine of them.5

Places of Interest

Notable locations within Azlanti Keep include the following:2

People of Note

Retired captain Wynsal Starborn holds the district seat on the Grand Council.6 Chun Hye-Seung currently serves as Captain of the First Guard, a position granted to him by Starborn after the previous Captain, Rothos of House Vastille, was slain by the Whispering Tyrant.7

References

  1. 1.0 1.1 1.2 1.3 Erik Mona, et al. “Chapter 2: The Inner Sea” in Campaign Setting, 55. Paizo Inc., 2008
  2. 2.0 2.1 2.2 Owen K.C. Stephens. “Places” in Guide to Absalom, 17–20. Paizo Inc., 2008
  3. In the original Guide to Absalom (pub. 2008), there were fourteen districts in Absalom. Paizo reduced this to twelve in the Pathfinder Society Field Guide (pub. 2016) and discussed by Erik Mona here: Azlanti Keep was no longer classified as a district in its own right; the Merchant's Quarter and the Coins were merged to become the same district, called the Coins; Green Ridge was subsumed as a neighbourhood within Eastgate; and the Flotsam Graveyard was added as a virtual district. This structure was changed again in Absalom, City of Lost Omens (pub. 2021) with the removal of district status of the Flotsam Graveyard, making a total of eleven. This latter book is considered the primary source.
  4. James Jacobs, et al. The Inner Sea World Guide, 39. Paizo Inc., 2011
  5. Erik Mona, et al. “Walls, Gates, and Keeps” in Absalom, City of Lost Omens, 254. Paizo Inc., 2021
  6. Owen K.C. Stephens. “Places” in Guide to Absalom, 18. Paizo Inc., 2008
  7. Ron Lundeen. “Adventure Toolbox” in Assault on Hunting Lodge Seven, 90. Paizo Inc., 2020