|Region||Isle of Erran|
Source: Guide to Absalom, pg(s). 11f.
Escadar is the home of the majority of Absalom's military vessels. Founded on the site of old Azlanti ruins as a shipyard and warehouse to aid Absalom against naval blockades, the town quickly grew as workers and naval officers moved to the Isle of Erran. Beyond its continuing function as a reserve navy for times of siege, the military vessels quartered here operate throughout the Inner Sea and as far south as the Obari Ocean in a constant effort to hamper piracy in the region.
Due to its role as a home of sailors and soldiers, the town hosts numerous gambling dens, drinking holes, fighting rings, and drug houses. These dens of iniquity are freely tolerated as long as they pay heavy taxes to fund additional city services and submit to inspection by any officer at any time.
Escadar's governing body, the Lesser Council (consisting of retired ship captains and young relatives of members of the Absalom Grand Council), has also been known to grant letters of marque to civilian ships committed to fighting piracy in the waters around the Isle of Kortos itself.
Embassy of the gillmen
Escadar is the only terrestrial city with an embassy of the Low Azlanti, housed in the House of the Cresting Wave, locally known as Wet-House. The gillmen offer information on the sea, meet with officials from the Low Council and Absalom, train the hippocampus trainers who train the Sea Cavalry, and (it is rumored) travel through an underground river to the ocean. The gillmen are often seen worshiping at the abandoned Azlanti ruins at the town's center, or partaking in Escadar's many warrens of vice.