Murraseth

From PathfinderWiki
Murraseth
(Nation)

Capital
Murraseth
Government
Demonym
Languages
Source: Inner Sea Races, pg(s). 167 (1E)
Legacy of the Lost God, pg(s). 67–70 (2E)
Murraseth
(City)

Nation
Murraseth
Region
Southern Garund
Demographics
Government
Ruler
Kassiel of the Five Trials
Source: Inner Sea Races, pg(s). 167 (1E)
Legacy of the Lost God, pg(s). 67–70 (2E)

Murraseth is a mysterious catfolk, or amurrun, city-state1 in southern Garund.2 Murraseth is the largest catfolk settlement on Golarion, and the feline humanoids believe it to be their ancestral homeland.3

Geography

The city-state is located in close proximity to the city of Anuli.1 The city itself is made up of a huge timber bulwark wall around the outside, and ancient stone architecture on the inside.3

Government

Murraseth is closely but informally allied with three other catfolk city-states, Frowiseth, Eserowaan, and Ulemsaleth. These four cities have been allied for a very long time, enough so that most outsiders mistake them for a single nation with Murraseth as its capital. However, these cities are formally independent and each ruled by its own Council of Elect.3

History

Murraseth's territory lies over the site of an ancient catfolk nation that collapsed due to unknown causes long before Earthfall. Many of the fallen nation's amurruns left Garund for the Valashmai Jungle afterwards.4 The catfolk returned to Garund during the Age of Darkness, during which they resettled the ancient nation's territory and established Murraseth under the rule of sister-queens.4

During the Age of Enthronement, the catfolk of Murraseth allied themselves with the Shory Empire and the derhii to combat demons and the Spawn of Rovagug. Murraseth underwent a period of instability at this point, during which the sister-queens abdicated in response to popular anger at their detachment from common needs. Multiple experimental governments rose and fell during this time, eventually culminating in the formation of the Council of Elect. Many catfolk left Murraseth at this time, and emigrated to Arcadia and Iobaria.4

Culture

Guilds dominate the society of Murraseth with the Circle of Lifeshapers being probably the most notable of these guilds. Murraseth is also home to unique type of building known as a House of Names, these labyrinth-like buildings are a sort of live-in gallery where artists and storytellers reside and retell the greatest stories, discoveries, and triumphs of the catfolk people.5

Inhabitants

Murraseth is considered the cultural center of the amurruns and is home to their largest population. Of the different ethnicities of amurruns, the Sethurrils are the most populous, and many amurruns consider their culture to be synonymous with amurrun culture as a whole. This includes the widespread worship of Desna.6 The population of Murraseth is secretive and does not welcome visitors to the nation. Rumors tell about great hidden dangers in the heart of Murraseth, but the city's residents often avoid talking about these rumors, and insist that their people can protect their nation from any danger.72 However, there is one secret above all that they guard very carefully, the very reason for the isolationist habits of the nation. This secret is so well kept, that most catfolk outside of Murraseth are not aware of it.4

References

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. 1.0 1.1 John Compton, et al. Anuli” in Distant Shores, 19. Paizo Inc., 2015
  2. 2.0 2.1 Logan Bonner, et al. “Monsters A-Z” in Bestiary, 54. Paizo Inc., 2019
  3. 3.0 3.1 3.2 David N. Ross. “Catfolk of Golarion” in Legacy of the Lost God, 70. Paizo Inc., 2020
  4. 4.0 4.1 4.2 4.3 David N. Ross. “Catfolk of Golarion” in Legacy of the Lost God, 67. Paizo Inc., 2020
  5. David N. Ross. Catfolk” in Ancestry Guide, 19. Paizo Inc., 2021
  6. David N. Ross. Catfolk” in Ancestry Guide, 17. Paizo Inc., 2021
  7. Benjamin Bruck, et al. “Chapter 3: Rare Races” in Inner Sea Races, 167. Paizo Inc., 2015