|Died||Disappeared in 576 AR|
Source: The Inner Sea World Guide, pg(s). 130-1
Nex travelled the world and the Great Beyond, and his private nation grew rich on the results of his adventures. However, in -892 AR the expansion of the country of Nex brought it into conflict with the necromancer Geb, and his nation (also called Geb). The war lasted centuries, as each wizard was able to extend his life through the use of arcane elixirs. During the war, Nex created the fleshforges of Ecanus.
Nex eventually achieved true immortality by creating a personal demiplane he called the Crux of Nex. He used a shard of the Crux to create the Spire of Nex as part of an unsuccessful siege of Absalom in 166 AR. He used another shard in Quantium to create the Refuge of Nex, to act as a bolthole if he was threatened by his enemies.
Nex was a long time enemy of the extremely powerful exiled fey known as Count Ranalc. Ranalc disappeared around the time of the siege of Absalom, and the shadowy creatures Nex used during the siege may have been linked to Ranalc.
Some four thousand years ago, in 576 AR, Geb managed to bathe Quantium in a deadly fog, and Nex fled into the Refuge. He has never been seen since – and whilst thousands of other people have entered the Refuge since, none of those have ever emerged either.
- Erik Mona et al. (2008). Campaign Setting, p. 247. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 35, 130–132. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- James L. Sutter. (2010). The First World. Sound of a Thousand Screams, p. 67. Paizo Publishing, LLC. ISBN 978-1-60125-253-1
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 35, 131. Paizo Publishing, LLC. ISBN 978-1-60125-269-2