Summoner

From PathfinderWiki
Summoner
Ija, iconic summoner.
(Class)

Region
Any
Races
Any
Alignment
Iconic character
Balazar (1E)
Ija (2E)
Source: Advanced Player's Guide, pg(s). 54–64 (1E)
Secrets of Magic, pg(s). 51
ff. (2E)

Many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, but none is more skilled at it than the summoner. This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning. Over time, the two become linked, eventually even sharing a shard of the same soul. But this power does not come without a price: the summoner's spells and powers are limited due to his time spent enhancing the power and exploring the nature of his eidolon.1

Eidolons

Balazar, iconic gnome summoner and his eidolon, Padrig. You can see their sigil on Balazar's hat and on Padrig's forehead.

A summoner serves as an anchor, connecting a powerful creature called an eidolon to the Universe, or any other plane the summoner finds themselves in. A summoner has a special, personal relationship with their eidolon that allows them to influence the creature's abilities. Eidolons may manifest in many different forms, including as constructs, demons, dragons, fey, and other creatures.2

Magic flows through the conduit from an eidolon into its summoner, so the eidolon determines the type of spells the summoner casts.2

A summoner and their eidolon always act in tandem, so perfectly in synchronisation that any intelligent observer, even if he has never seen a summoner before, can tell that the two of them are clearly connected. This connection is made even more obvious by the fact that it manifests as a glowing light sigil on the summoner's and eidolon's bodies, usually in the same place. This sigil's light is capable of shining through clothing, appearing over cloaks, and remains unaffected by concealing magic, making it almost impossible to hide.2

On Golarion

Summoners tend to be rarer in the Inner Sea region, and are often looked down upon by conjurers and druids. They prefer living on the fringes of society where they are left alone to pursue their singular work with their eidolons. There are, however, a few nations where the summoner's skills are appreciated and utilized. These include the magical nation of Nex, where eidolons often are used as research material for fleshwarping; Nidal, where they specialize in the summoning of creatures from the Netherworld; and Qadira and Katapesh, where they find acceptance among the genie binders.3

Many god callers, religious leaders of the Sarkoris people, are summoners.[citation needed]

Notable summoners

See also: Category:Summoners

Religion

God calling was revived as a practice after the closing of the Worldwound.4 Those who practice god calling are often summoners, as Sarkoris' gods are usually eidolons, who are passed from one generation of summoners to the other.[citation needed]

References

  1. Paizo Inc., et al. “Chapter 2: Classes” in Advanced Player's Guide, 54–64. Paizo Inc., 2010
  2. 2.0 2.1 2.2 Logan Bonner, et al. “2: Classes” in Secrets of Magic, 51–66. Paizo Inc., 2020
  3. James Jacobs, et al. The Inner Sea World Guide, 275. Paizo Inc., 2011
  4. Sean K Reynolds. “Magic” in Gods and Magic, 95. Paizo Inc., 2008