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Wight

From PathfinderWiki
Wight
A heavily armored wight commander.
(Creature)

A wight is a corporeal undead created from the remains of a humanoid that has arisen from the dead through one of a number of causes:

  • the person faced a violent end;
  • their dead body was used to create a wight using necromantic magic;
  • the dead soul was a particularly nasty person in life;
  • the corpse was discovered by an evil spirit that was already undead and that spirit bonded with the corpse.1[citation needed]

Variants

Different types of wight, exist including:1[citation needed]

On Golarion

Wights are counted amongst the lesser nobility of the undead-dominated nation of Geb.2 A large group of them led by a daughter of Urgathoa named Illcayna Alonnor also reside in the ruined village of Finder's Gulch, located in the Menador Mountains of western Isger.3 Wights are one of several types of undead that guard the House of the Senses Awakened amid the wilds of the Porthmos Gap in Taldor. They serve at the behest of Origen Sarlu, a powerful undead known as a nemhain.4

References

  1. 1.0 1.1 Paizo Inc., et al. “Monsters A to Z” in Bestiary, 276. Paizo Inc., 2009
  2. James Jacobs, et al. The Inner Sea World Guide, 77. Paizo Inc., 2011
  3. Sean K Reynolds & F. Wesley Schneider. “Bestiary” in Seven Days to the Grave, 83. Paizo Inc., 2008
  4. Judy Bauer, et al. “Hunting for Treasure” in Lost Treasures, 8. Paizo Inc., 2014

External links

  • Wight (real-world mythical entity) on Wikipedia