Log in


From PathfinderWiki
Revision as of 04:54, 20 January 2019 by Kniedzwi (talk | contribs) (Habitat & ecology: breaking into sections more like other (demi)gods)


Externally hosted image

Titles Lord of All Divs
Realm Ahermanabad, Abaddon
Alignment Neutral evil
Areas of Concern Oblivion
Worshipers Divs, Usij, nihilists and deluded cultists
Cleric Alignments (1E)
Domains (1E) Darkness, Death, Destruction, Evil
Subdomains (1E) Catastrophe, Fear, Loss, Rage
Favored Weapon Whip
Symbol Black and silver eclipse
Sacred Animal Snake
Sacred Colors Black, silver
Type Outsider
(div, evil, extraplanar)
CR 26
Environment Abaddon
Alignment Neutral evil

Source: Mythic Realms, pg(s). 48-49

Lord of all the div, Ahriman is the embodiment of pure destruction and seeks the utter obliteration of existence through his div servants. Ahriman is a demigod, and his unholy symbol is a black circle edged with a thin sliver of silver, depicting light eclipsed by darkness.[1]


Ahriman is terrifying to behold: an amalgam of vicious predators far more terrible than the sum of its parts. Ahriman's feet are vulture-like, with wicked flesh-rending talons, while his hands sport the claws of a huge tiger[2] that are capable of tearing a giant clean in two.

His scarred, humanoid body writhes with living snakes and whipping chains that lash out and poison those near him.[3] His face looks like a tiger's with an expression of pure hatred and is crowned with four gnarled horns etched with ancient curses.[4] From Ahriman's maw come inhuman screams that are not his own, and a darkness that is more than just shadow.[2] Those swallowed by Ahriman plunge for all eternity down a bottomless pit filled with the deafening praises and heresies dedicated to Ahriman.[3]


Ahriman's origin is shrouded in mystery and legend. The jinn believe Ahriman and the first jinn came into being simultaneously, the latter as the shadow of Creation's inevitable destruction. Ahriman is both a creature and force of nature; he is the destruction that must inevitably come to all things in order to keep existence in balance, and as such he is the enemy of all creation.


Ahriman rules from his throne in the realm of Ahermanabad, atop Mount Kaf - itself carved from fallen monuments - at the edge of Abaddon - under a dark apocalyptic void which dominates its sky. It is from here that Ahriman sets his dark designs on the rest of the multiverse.[4]


Ahriman's hatred of life is so great that any creature he kills is instantly reanimated as a powerful undead (usually a wight) that serves him loyally in his destructive quests. Ahriman seems to harbour a particular hatred for the jinn; his div servants were created from the essence of jinn he corrupted, just as the undead ghul are twisted janni. While it might seem a paradox that an embodiment of destruction could also create new forms of life, he does so only to hasten the destruction of the rest of the multiverse. Ahriman's favourite form of ruin is the corruption of mortal desires, often through the use of manipulated wish spells.[3]

Unique Servants

Ahriman is almost always attended by powerful akvan princes who serve as his bodyguards. These unholy servitors have names such as Crumbling Earth, Dying Ember, Gasping Wind, Thirsty Sea, and Unbalanced Soul.[4]


Ahriman is lord of all the Div, a race of fiends that revel in destruction and misery; specifically, they seek to destroy the works that mortals create, much like the daemons with whom they share their home of Abaddon.[5] Beyond this, Ahriman also created the undead ghuls to vex and destroy mortal life[6] and the despotic fiendish dragons known as Azi.[7]

Despite his abhorrence for all life, Ahriman has a cult of mortals on the Material Plane dedicated to him: the Usij. These demented people use Ahriman as a source of power and inspiration for their destructive plots. The Usij, while no longer numerous, are highly insidious and seek to corrupt and destroy everything around them.[3]

In ancient times, Osirion's Pharaoh of Forgotten Plagues constructed a mighty edifice known as the House of Oblivion in the desert of Thuvia in an effort to entice Ahriman to Golarion. The attempt succeeded, and Ahriman arrived with a large number of div followers. Ahriman agreed to support the pharaoh in return for the House. This support wasn't enough to prevent the pharaoh from being overthrown by the Song Pharaoh in -3047 AR, however, and Ahriman returned to Abaddon.[8]


For additional resources, see the Meta page.