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In Molthune, Azaersi became a bandit lord operating in the [[Shrikewood]], attracting numerous followers due to her charisma despite never fully recovering from her injury. When Molthune sent a regiment of soldiers to put an end to Azaersi's banditry, her outnumbered, ill-equipped men nonetheless prevailed. The Molthuni commander [[Vetrigan Sebine]] gave her an offer: Molthune needs soldiers whose actions could be discredited and would be willing to arm, equip and unleash her bandits on [[Nirmathas]]. This was the beginning of the Ironfang Legion.<ref name="PF120-56"/>
 
In Molthune, Azaersi became a bandit lord operating in the [[Shrikewood]], attracting numerous followers due to her charisma despite never fully recovering from her injury. When Molthune sent a regiment of soldiers to put an end to Azaersi's banditry, her outnumbered, ill-equipped men nonetheless prevailed. The Molthuni commander [[Vetrigan Sebine]] gave her an offer: Molthune needs soldiers whose actions could be discredited and would be willing to arm, equip and unleash her bandits on [[Nirmathas]]. This was the beginning of the Ironfang Legion.<ref name="PF120-56"/>
  
With new contacts and information, Azaersi then began to plan a scheme of domination and a homeland for the hobgoblins denied by the Goblinblood Wars. When she discovered the ''[[Onyx Key]]'' and Zanathura, Azaersi led the Ironfang Legion into the [[Vault of the Onyx Citadel]], recruited many of its [[elemental]] denizens from its kind, and conquered it from the [[xiomorn]] [[Ziguch]]. With the Onyx Citadel and its [[plane|extraplanar]] [[Stone Roads]] under her control, Azaersi could launch attacks without warning and disengage without obstacle; however, the latter was possible only with the '[[sardonyx shard]]'', a removable piece of the ''Onyx Key''.<ref name="PF120-56"/><ref name="PF120-5"/>
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With new contacts and information, Azaersi then began to plan a scheme of domination and a homeland for the hobgoblins denied by the Goblinblood Wars. When she discovered the ''[[Onyx Key]]'' and Zanathura, Azaersi led the Ironfang Legion into the [[Vault of the Onyx Citadel]], recruited many of its [[elemental]] denizens from its kind, and conquered it from the [[xiomorn]] [[Ziguch]]. With the Onyx Citadel and its [[plane|extraplanar]] [[Stone Roads]] under her control, Azaersi could launch attacks without warning and disengage without obstacle; however, the latter was possible only with the ''[[sardonyx shard]]'', a removable piece of the ''Onyx Key''.<ref name="PF120-56"/><ref name="PF120-5"/>
  
 
Azaersi later sent Taurgreth to the [[Fangwood]] in search for an alliance with the forest's blighted fey. Distrustful of the fey, Taurgreth borrowed Azaersi's ''sardonyx shard'' as an emergency escape, without realising that the fey's magic prevented [[planar travel]]. With the ''sardonyx shard'' in Arlantia's hands, the Ironfang Legion lost the ability to return to the Vault of the Onyx Citadel unaided.<ref name="PF120-5"/>
 
Azaersi later sent Taurgreth to the [[Fangwood]] in search for an alliance with the forest's blighted fey. Distrustful of the fey, Taurgreth borrowed Azaersi's ''sardonyx shard'' as an emergency escape, without realising that the fey's magic prevented [[planar travel]]. With the ''sardonyx shard'' in Arlantia's hands, the Ironfang Legion lost the ability to return to the Vault of the Onyx Citadel unaided.<ref name="PF120-5"/>
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== Possessions == Describe magic items, weapons, armor, and significant or noteworthy equipment or jewelry in this section. Keep in mind the No Crunch policy—do describe these items from an in-setting perspective, but don't describe the items' game mechanics, and avoid describing properties or histories of items that may not be known to characters when possible. For instance, you can say a character has a magical broadsword, but not a ''+1 broadsword''.
 
== Possessions == Describe magic items, weapons, armor, and significant or noteworthy equipment or jewelry in this section. Keep in mind the No Crunch policy—do describe these items from an in-setting perspective, but don't describe the items' game mechanics, and avoid describing properties or histories of items that may not be known to characters when possible. For instance, you can say a character has a magical broadsword, but not a ''+1 broadsword''.
 
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== References ==
 
== References ==
  

Revision as of 19:16, 13 June 2019

This article contains spoilers for the following products: Vault of the Onyx Citadel
Azaersi
General Azaersi.
(Person)
Titles General
Alignment Lawful evil
Race/Species Hobgoblin
Class Swashbuckler 20
Gender Female
Homeland Molthune
Organization Ironfang Legion
Companion(s) Zanathura

Source: Vault of the Onyx Citadel, pg(s). 56f.

General Azaersi is the leader of the Ironfang Legion, and a visionary who seeks to carve out an empire for her people.[1]

Associates

Azaersi views the dark naga Zanathura as a kindred spirit, and has began to trust her even moreso than fellow hobgoblins, but is unaware of the subtle magic that Zanathura uses to influence her.[1] Her spymaster is Taurgreth, whom she sent to forge an alliance with Arlantia only to end up imprisoned by the blighted fey.[2] Henra, Azaersi's personal trainer and a member of the Ironfang Legion's command staff, has known her since she was a child.[3]

Background

Azaersi was born in Isger and came of age during the Goblinblood Wars. When she was still a child, her outpost was overrun by Eagle Knights, and her gut pierced by a human spear. She was thrown into a mass grave and awakened several hours later, too stubborn to die. When the humans were celebrating, Azaersi fled under the cover of the night to Molthune, carrying a fervent hatred of humans. In the Menador Mountains, she met others hobgoblins who saw her as a promising leader.[1]

In Molthune, Azaersi became a bandit lord operating in the Shrikewood, attracting numerous followers due to her charisma despite never fully recovering from her injury. When Molthune sent a regiment of soldiers to put an end to Azaersi's banditry, her outnumbered, ill-equipped men nonetheless prevailed. The Molthuni commander Vetrigan Sebine gave her an offer: Molthune needs soldiers whose actions could be discredited and would be willing to arm, equip and unleash her bandits on Nirmathas. This was the beginning of the Ironfang Legion.[1]

With new contacts and information, Azaersi then began to plan a scheme of domination and a homeland for the hobgoblins denied by the Goblinblood Wars. When she discovered the Onyx Key and Zanathura, Azaersi led the Ironfang Legion into the Vault of the Onyx Citadel, recruited many of its elemental denizens from its kind, and conquered it from the xiomorn Ziguch. With the Onyx Citadel and its extraplanar Stone Roads under her control, Azaersi could launch attacks without warning and disengage without obstacle; however, the latter was possible only with the sardonyx shard, a removable piece of the Onyx Key.[1][2]

Azaersi later sent Taurgreth to the Fangwood in search for an alliance with the forest's blighted fey. Distrustful of the fey, Taurgreth borrowed Azaersi's sardonyx shard as an emergency escape, without realising that the fey's magic prevented planar travel. With the sardonyx shard in Arlantia's hands, the Ironfang Legion lost the ability to return to the Vault of the Onyx Citadel unaided.[2]

References