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| titles            = The Passage
 
| titles            = The Passage
 
| adjective        =  
 
| adjective        =  
| home              = The [[Boneyard]]
+
| home              = [[Dead Roads]], [[Boneyard]]
 
| alignment        = [[Neutral]]
 
| alignment        = [[Neutral]]
| portfolio        = The [[Dead Roads]]<br>Movement of spirits
+
| portfolio        = Compasses<br>Travellers<br>Vigils
| worshipers        =  
+
| worshipers        = Guards<br>Pilgrims<br>Nomads<br>Sailors
| cleric alignments = {{alignment grid/ClericN}}
+
| cleric alignments = {{Alignment grid/ClericN}}
| domains          =  
+
| domains          = Knowledge, Protection, Repose, Travel
 
| subdomains        =  
 
| subdomains        =  
| weapon            =  
+
| weapon            = [[Club]]
| symbol            =  
+
| symbol            = Two straight lines that converge vertically through a circle
 
| sacred animal    =  
 
| sacred animal    =  
 
| sacred colors    =  
 
| sacred colors    =  
| source            = [[Inner Sea Bestiary]]
+
| imagesof          = Barzahk
| page              = 38
+
| source            = [[Concordance of Rivals (sourcebook)|Concordance of Rivals]]
 +
| page              = 6
 
}}
 
}}
 +
{{Creature
 +
| image      =
 +
| name        = Barzahk
 +
| type        = [[Outsider]]
 +
| subtype    = extraplanar, psychopomp, shapechanger
 +
| challenge  = 28
 +
| environment = Any ([[Boneyard]])
 +
| alignment  = {{Alignment grid/N}}
 +
| adjective  =
 +
| imagesof    = Barzahk
 +
| source      = [[Borne by the Sun's Grace]]
 +
| page        = 88
 +
}}
 +
 +
'''Barzahk'''<ref>Barzahk does not identify themself as having a particular gender.</ref> is the [[psychopomp usher]] responsible for maintaining the [[Dead Roads]], the route network used by the [[psychopomp]]s to travel to the [[Material Plane]]. Barzahk also keeps track of visitors arriving at and leaving the [[Boneyard]].<ref name="ISB-38">{{Cite book/Inner Sea Bestiary|38}}</ref><ref name="PA-180">{{Cite book/Planar Adventures|180}}</ref><ref>{{Cite book/The Dead Roads|19}}</ref> Their symbol of office is the [[artefact]] known as ''[[Surcease of Sorrows]]''.<ref>{{Cite book/Borne by the Sun's Grace|91}}</ref>
 +
 +
==History==
  
'''Barzahk''' is a [[psychopomp usher]] who keeps track of visitors arriving at and leaving the [[Boneyard]]. He carries a tombstone and key that, when used together, can lock or unlock a [[soul]]'s memories upon their passage to the afterlife.<ref name="ISB-38">{{cite book/Inner Sea Bestiary|38}}</ref><ref>{{Cite book/Planar Adventures|180}}</ref> Barzahk is also responsible for maintaining the [[Dead Roads]], the route network used by the [[psychopomp]]s to travel between [[plane]]s.<ref>{{Cite book/The Dead Roads|19}}</ref>
+
Barzahk was born from the needs and fears of [[psychopomp]]s, and emerged fully formed at the same time as the Dead Roads.<ref name="CoR-6">{{Cite book/Concordance of Rivals|6}}</ref>
 +
 
 +
==Home==
 +
 
 +
Barzahk endlessly roams the Dead Roads and rarely attends to their duties, but has difficulty understanding the world outside and seldom leaves their realm.<ref name="CoR-6"/>
 +
 
 +
==Appearance==
 +
 
 +
Barzahk resembles a giant migratory [[bird]] clad in robes. Barzahk carries a tombstone and key that, when used together, can lock or unlock a [[soul|soul's]] memories upon their passage to the afterlife.<ref name="PA-180"/><ref name="CoR-6"/>
 +
 
 +
==Servants==
 +
 
 +
Barzahk's servants benefit from significant autonomy, akin to that of psychopomp ushers; real ushers are quick to disabuse such hubris.<ref name="CoR-6"/>
  
 
== References ==
 
== References ==
{{refs}}
+
 
 +
{{Refs}}
  
 
{{Psychopomp Ushers navbox}}
 
{{Psychopomp Ushers navbox}}
 +
 
[[Category:Barzahk| ]]
 
[[Category:Barzahk| ]]
 
[[Category:Psychopomp ushers]]
 
[[Category:Psychopomp ushers]]
[[Category:Psychopomp]]
+
[[Category:Demigods]]
 +
[[Category:Monitor demigods]]
 +
[[Category:Psychopomp/Inhabitants]]
 
[[Category:Neutral deities]]
 
[[Category:Neutral deities]]
 
[[Category:Boneyard/Inhabitants]]
 
[[Category:Boneyard/Inhabitants]]
[[Category:Demigods]]
+
[[Category:Knowledge domain deities]]
 +
[[Category:Protection domain deities]]
 +
[[Category:Repose domain deities]]
 +
[[Category:Travel domain deities]]
 +
[[Category:Outsiders]]
 +
[[Category:Extraplanar subtype creatures]]
 +
[[Category:Psychopomp subtype creatures]]
 +
[[Category:Shapechanger subtype creatures]]
 +
[[Category:CR 28 creatures]]
 +
[[Category:Neutral creatures]]
 +
[[Category:Any environment creatures]]
 +
[[Category:Extraplanar environment creatures/Boneyard]]

Latest revision as of 20:06, 15 September 2020

Barzahk
(Deity)
Titles The Passage
Realm Dead Roads, Boneyard
Alignment Neutral
Areas of Concern Compasses
Travellers
Vigils
Worshipers Guards
Pilgrims
Nomads
Sailors
Cleric Alignments (1E)
Domains (1E) Knowledge, Protection, Repose, Travel
Favored Weapon Club
Symbol Two straight lines that converge vertically through a circle

Source: Concordance of Rivals, pg(s). 6
Barzahk
(Creature)
Type Outsider
(extraplanar, psychopomp, shapechanger)
CR 28
Environment Any (Boneyard)
Alignment

Source: Borne by the Sun's Grace, pg(s). 88

Barzahk[1] is the psychopomp usher responsible for maintaining the Dead Roads, the route network used by the psychopomps to travel to the Material Plane. Barzahk also keeps track of visitors arriving at and leaving the Boneyard.[2][3][4] Their symbol of office is the artefact known as Surcease of Sorrows.[5]

History

Barzahk was born from the needs and fears of psychopomps, and emerged fully formed at the same time as the Dead Roads.[6]

Home

Barzahk endlessly roams the Dead Roads and rarely attends to their duties, but has difficulty understanding the world outside and seldom leaves their realm.[6]

Appearance

Barzahk resembles a giant migratory bird clad in robes. Barzahk carries a tombstone and key that, when used together, can lock or unlock a soul's memories upon their passage to the afterlife.[3][6]

Servants

Barzahk's servants benefit from significant autonomy, akin to that of psychopomp ushers; real ushers are quick to disabuse such hubris.[6]

References