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(fixed an error I made)
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| titles            = The Passage
 
| titles            = The Passage
 
| adjective        =  
 
| adjective        =  
| home              = The [[Boneyard]]
+
| home              = [[Dead Roads]], [[Boneyard]]
 
| alignment        = [[Neutral]]
 
| alignment        = [[Neutral]]
| portfolio        = The [[Dead Roads]]<br>Movement of spirits
+
| portfolio        = Compasses<br>Travellers<br>Vigils
| worshipers        =  
+
| worshipers        = Guards<br>Pilgrims<br>Nomads<br>Sailors
 
| cleric alignments = {{alignment grid/ClericN}}
 
| cleric alignments = {{alignment grid/ClericN}}
| domains          =  
+
| domains          = Knowledge, Protection, Repose, Travel
 
| subdomains        =  
 
| subdomains        =  
| weapon            =  
+
| weapon            = [[Club]]
| symbol            =  
+
| symbol            = Two straight lines that converge vertically through a circle
 
| sacred animal    =  
 
| sacred animal    =  
 
| sacred colors    =  
 
| sacred colors    =  
| source            = [[Inner Sea Bestiary]]
+
| source            = [[Concordance of Rivals (sourcebook)|Concordance of Rivals]]
| page              = 38
+
| page              = 6
 
}}
 
}}
  
'''Barzahk''' is a [[psychopomp usher]] who keeps track of visitors arriving at and leaving the [[Boneyard]]. He carries a tombstone and key that, when used together, can lock or unlock a [[soul]]'s memories upon their passage to the afterlife.<ref name="ISB-38">{{cite book/Inner Sea Bestiary|38}}</ref><ref>{{Cite book/Planar Adventures|180}}</ref> Barzahk is also responsible for maintaining the [[Dead Roads]], the route network used by the [[psychopomp]]s to travel between [[plane]]s.<ref>{{Cite book/The Dead Roads|19}}</ref>
+
'''Barzahk''' is a [[psychopomp usher]] who keeps track of visitors arriving at and leaving the [[Boneyard]] and is responsible for maintaining the [[Dead Roads]], the route network used by the [[psychopomp]]s to travel to the [[Material Plane]].<ref name="ISB-38">{{cite book/Inner Sea Bestiary|38}}</ref><ref name="PA-180">{{Cite book/Planar Adventures|180}}</ref><ref>{{Cite book/The Dead Roads|19}}</ref>
 +
 
 +
==History==
 +
Barzahk was born from the needs and fears of [[psychopomp]]s, and emerged fully formed at the same time as the Dead Roads.<ref name="CoR-6">{{Cite book/Concordance of Rivals|6}}</ref>
 +
 
 +
==Home==
 +
Barzahk endlessly roams the Dead Roads and rarely attends to its duties, but has difficulty understanding the world outside and seldom leaves its realm.<ref name="CoR-6"/>
 +
 
 +
==Appearance==
 +
Barzahk resembles a giant migratory bird clad in robes. It carries a tombstone and key that, when used together, can lock or unlock a [[soul]]'s memories upon their passage to the afterlife. Its servants benefit from significant autonomy, akin to that of psychopomp ushers, who are quick to disabuse them of this notion.<ref name="PA-180"/><ref name="CoR-6"/>
  
 
== References ==
 
== References ==
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[[Category:Barzahk| ]]
 
[[Category:Barzahk| ]]
 
[[Category:Psychopomp ushers]]
 
[[Category:Psychopomp ushers]]
[[Category:Psychopomp]]
+
[[Category:Psychopomp/Inhabitants]]
 
[[Category:Neutral deities]]
 
[[Category:Neutral deities]]
 
[[Category:Boneyard/Inhabitants]]
 
[[Category:Boneyard/Inhabitants]]
 
[[Category:Demigods]]
 
[[Category:Demigods]]
 +
[[Category:Knowledge domain deities]]
 +
[[Category:Protection domain deities]]
 +
[[Category:Repose domain deities]]
 +
[[Category:Travel domain deities]]

Revision as of 03:46, 25 April 2019

Barzahk
(Deity)
Titles The Passage
Home Dead Roads, Boneyard
Alignment Neutral
Areas of Concern Compasses
Travellers
Vigils
Worshipers Guards
Pilgrims
Nomads
Sailors
Cleric Alignments
Domains Knowledge, Protection, Repose, Travel
Favored Weapon Club
Symbol Two straight lines that converge vertically through a circle

Source: Concordance of Rivals, pg(s). 6

Barzahk is a psychopomp usher who keeps track of visitors arriving at and leaving the Boneyard and is responsible for maintaining the Dead Roads, the route network used by the psychopomps to travel to the Material Plane.[1][2][3]

History

Barzahk was born from the needs and fears of psychopomps, and emerged fully formed at the same time as the Dead Roads.[4]

Home

Barzahk endlessly roams the Dead Roads and rarely attends to its duties, but has difficulty understanding the world outside and seldom leaves its realm.[4]

Appearance

Barzahk resembles a giant migratory bird clad in robes. It carries a tombstone and key that, when used together, can lock or unlock a soul's memories upon their passage to the afterlife. Its servants benefit from significant autonomy, akin to that of psychopomp ushers, who are quick to disabuse them of this notion.[2][4]

References