|Images of clerics|
Source: Core Rulebook, pg(s). 38-48
Clerics are the warrior-priests of Golarion. They seek to spread their faith through conviction, words, and in some cases, war. Unlike lay practitioners of religion, the cleric is called to serve a deity through prayer and practice. They receive training in the basics of war at the same time they learn to channel the influence of their deity.
Clerics' most potent ability is to draw upon the power of their god or gods to cast divine spells. They use their magic to heal allies, bolster their strength, or otherwise promote the interests and philosophy of their god.
Clerics are found almost everywhere, with a few notable exceptions. The government of Rahadoum bans the exercise of any religion pursuant to the Laws of Man, which were passed in the aftermath of decades of devastating religious civil war. Churches and clerics drawn to minister in Rahadoum must do so in secrecy, risking exile, imprisonment, or worse. The practice of religion is also forbidden in the island nation of Hermea in the Steaming Sea. In the strict theocracy of Razmiran, virtually all citizens are compelled—by means ranging from economic coercion to forced conversion—to worship the false deity Razmir. In contrast, Absalom houses great temples to numerous major deities in the Ascendant Court.
- Jason Bulmahn. (2009). Pathfinder RPG Core Rulebook, p. 38-39. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- Erik Mona et al. (2008). Campaign Setting, p. 122. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 274. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Erik Mona et al. (2008). Campaign Setting, p. 124-25. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Owen K.C. Stephens. (2008). Guide to Absalom, p. 13-17. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- Erik Mona et al. (2008). Campaign Setting, p. 54-55. Paizo Publishing, LLC. ISBN 978-1-60125-112-1