|CR||By class level|
Source: Pathfinder RPG Core Rulebook, pg(s). 22
Despite the fact that elves (or Fair Ones as they are sometimes known) are among the most common of Golarion's humanoid races, they are a people in decline. Their culture peaked thousands of years ago, and they have been unable to repopulate the many places they once called home. Those few who remain are concentrated in the wholly elven nation of Kyonin, and to a lesser extent on the island of Mordant Spire in the Steaming Sea, in the jungles of the Mwangi Expanse, and in the wilds of the nation of Varisia.
An elf is a tall, slender humanoid, greater in height but more slender in build than their human counterparts. Elves tend to be more frail than humans, though their natural lifespan is measured in centuries. Elves tend to be elegant, in both appearance and movement, possessed of an almost supernatural grace. Their colouration varies far less than humans', with most elves being quite pale and fair skinned, though almost none possess freckles, or blemishes. Elves tend to have bright green or dark blue, ranging to nearly black, eyes. The irises of the elven race are far larger than those of other humanoids, often making it seem like they have little or no white in their eyes. This trait can often make elves seem alien and unreadable to humans and dwarves. Their hair, which is typically naturally straight and healthy, usually ranges through the normal spectrum of fair hair, though some possess pure colourless white hair. Neither elven males nor females go bald, and indeed they show little in the way of discernible signs of aging. Elven ears are generally between six to nine inches in length and point backwards, angling upwards slightly to end usually parallel to the crown of the head.
There isn't as much sexual dimorphism in elves as in other humanoids. Males tend to be taller and broader, though rarely broader than a human male. They tend to be naturally lean and fit, with inhumanly good metabolisms. Males do not grow facial hair, or indeed much body hair. Many have at least shoulder-length hair. Female elves are slender and willowy, considered beautiful by most. They are almost as tall as human males, though lighter of frame and weight than most human females. Their faces tend to be austere and beautiful, with high cheekbones and delicate symmetrical features.
Elves love laughing and pulling pranks. They are quite impetuous, always seeking new experiences, sometimes to the detriment of their own well-being. Some believe them to be thoughtless and callous, but this is not the case; they value friendship highly, and make friends easily. These friendships often turn romantic, whether they be with their own kind or with others.
Elves maintain an otherworldly beauty, and whether found in their magnificent wilderness communities or cosmopolitan civilizations, are often well-dressed and even glamorous.
The history of the elves is an ancient one, and their civilization on Golarion reached its peak long before their human cousins attained their own greatness. The two races were in near constant conflict as human barbarians stretched their reach to grasp ever more of the world. The elves knew that they must ultimately cede much of the world to humans and as their numbers dwindled, the race turned its attention away from Golarion and focused on exploring the other nearby planets, traveling across vast distances through a series of interplanetary gates (known as elf gates) created in antiquity. Little evidence remains of this prehistoric elven presence, although it is clear that they were among the first civilization to rise on Golarion.
When their diviners and astronomers determined that Earthfall would be a cataclysmic event, they departed Golarion through these gates to their mysterious legendary homeland of Sovyrian, where they remained in isolation for thousands of years.
Evolution of the Drow
While most of their number were spared the turmoil of the Age of Darkness, those that remained on Golarion were not so lucky. These elves, seeking refuge from the horrors of the planet's surface, receded into the depths of the earth, establishing settlements there. Unbeknownst to them, this decision would alter them forever, and not positively. Over time the underground elves developed ember-black skin and sable-white hair and became corrupted by the powerful evils lurking in the darkness. The newly-formed drow, meaning "accursed," ruled the Darklands, gaining dominance over lesser races such as derro, duergar, troglodytes and worse, becoming one of the most powerful races in the world, even if they hid themselves from their above-ground rivals.
The elves' return
In 2632 AR, elves began their return from Sovyrian, somehow sensing that their old human enemies had grown out of their barbaric origins and that the two races could share the world. Many of the elves' ancient holdings were reclaimed, causing tumult with human warlords who did not recognize their claims of ownership on these lands. More than just human inheritors posed problems for the elves, as they soon learned of their drow brethren. Beneath the Varisian city of Celwynvian in the Mierani Forest the elves confronted the drow, and fearing them, abandoned the city, collapsing the tunnels beneath is in the process. Many of these elves traveled across Avistan to the ancient kingdom of Kyonin, while others sailed west to the island chains off the Varisian coast, where they raised the Mordant Spire on the edge of the known world.
Society and culture
Elves speak Elven, but have learned that being fluent in Taldane is quite useful. Elven is believed to be among the eldest, if not the eldest of the languages mortals speak on Golarion. Scholars conjecture that it was formed when elven speakers of Sylvan tried to introduce grammatical rules and vocabulary from both Celestial and Draconic. The elven alphabet contains 33 letters (24 consonants and nine vowels). It is a complex language, but sounds poetic in tone and cadence.
Elves are renowned for their beautiful artwork and crafts, and excel as tailors, herbalists, spice-traders, perfumers, artists, cartographers, and beauticians. Most elves who live in non-elven communities earn their living as artisans.
Although elves will worship any deity that strikes their fancy, the large majority worship the goddesses Calistria and Desna, and to a lesser extent, Nethys, Shelyn, or even more rarely, the various Empyreal lords. They tend to have a less formal relationship with the divine, seeing the gods as general inspiration, and are not tied down with the particulars of dogma. Other gods worshiped by the fair folk include Findeladlara, the goddess of art and architecture, Ketephys, god of the hunt, and Yuelral the Wise; these last three are deities particular to the elven pantheon, and are not worshiped by other races. The Mordant Spire elves also revere Gozreh, the deity of the sea and sky, in addition to the rest of the elven pantheon.
Elves believe that their current life is but one in a series, and that upon death they are reincarnated as another creature. Their ultimate goal is to be reborn as a natural creature of the wild. In pursuit of this they believe that they must find or follow the Brightness, signs and portents which lead them to live a life leading them to their higher destiny.
While elves can be found not only in their own communities, such as the Mordant Spire and Kyonin, but throughout the rest of the world, there are distinct differences between elves raised among their kind, and those who grow to adulthood in non-elven communities. Life among shorter-lived races makes these elves aware of others' mortality in a way that is foreign to their more isolated kin, and the resulting melancholy outlook has given them their moniker: the Forlorn. Their lack of laughter and joy finds outlets in darker pursuits, such as trickery, cynicism, anger, and even brutality. Forlorn are generally pitied and looked down upon by other elves, who believe them to be emotionally scarred. Because of their lack of connection with their own kind, Forlorn elves tend to form much stronger friendships. A large portion of adventuring elves are in this group.
Like humans, elves are divided into different cultural groups across Golarion. Most are physically very similar to the common elves of Kyonin, but some (such as the drow) depart radically from their ancestral stock. Unlike humans, elven diversity springs not from common ethnic lineages, but is a result of their species' adaption to the various ecological habitats across the planet. Changes in elven physiology generally occur gradually over centuries, but even a single elf's appearance can change dramatically over the course of his or her lifetime when exposed to a new environment.
- Aquatic elves: These elves have adapted to life underwater, with gills and webbed fingers. They live in cities on the ocean floor.
- Desert elves: The desert elves of Osirion possess tanned skin. They are descended from wild elves of the Mwangi Expanse, and settle near Osirion's fertile river valleys or oases.
- Drow: The dark elves of the Darklands.
- Mordant Spire elves: The elves of the Mordant Spire. Arrogant and standoffish even towards other elves, they see themselves as the keepers of the secrets of lost Azlant and wish to prevent another cataclysm like Earthfall. 
- Snowcaster elves: These pale-skinned elves live among the mountains of the Crown of the World. They are gruff toward outsiders and respect shows of force.
- Wild elves: The elves of the Mwangi Expanse. These primitive elves remained on Golarion when the others fled to Sovyrian. The largest tribe of Mwangi elves is the Ekujae.
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 97. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Erik Mona et al. (2008). Campaign Setting, p. 8-9. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 25. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Erik Mona and Jason Bulmahn. (2008). Gazetteer, p. 5. Paizo Publishing, LLC. ISBN 978-1-60125-077-3
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 211. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Erik Mona et al. (2008). Campaign Setting, p. 221. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Mike McArtor. (2008). Guide to Darkmoon Vale, p. 49. Paizo Publishing, LLC. ISBN 978-1-60125-100-8
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 251. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Hal Maclean & Jeff Quick. (2008). Elves of Golarion, p. 10. Paizo Publishing, LLC. ISBN 978-1-60125-143-5
- Hal Maclean & Jeff Quick. (2008). Elves of Golarion, p. 12. Paizo Publishing, LLC. ISBN 978-1-60125-143-5
- Hal Maclean & Jeff Quick. (2008). Elves of Golarion, p. 13. Paizo Publishing, LLC. ISBN 978-1-60125-143-5
- Shaun Hocking, Rob McCreary, and Jason Nelson. (2013). People of the Sands, p. 14. Paizo Inc. ISBN 978-1-60125-601-0
- J.D. Wiker. (2008). A Memory of Darkness. A Memory of Darkness, p. 20. Paizo Publishing, LLC. ISBN 978-1-60125-130-5