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m (Reformatted the article on Fire Mephit and removed the stub label.)
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| challenge  = 3
 
| challenge  = 3
 
| environment = [[Plane of Fire]]
 
| environment = [[Plane of Fire]]
| alignment  = {{alignment grid/N}}
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| alignment  = {{Alignment grid/N}}
| source      = [[Pathfinder Bestiary]]
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| source      = [[Bestiary]]
 
| page        = 202
 
| page        = 202
 
}}
 
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'''Fire mephits''' are creatures native to the [[Plane of Fire]], where they live in a complex, theocratic society ruled by the powerful [[Matriarch of Holy Sublimation]].<ref name="CS-179">{{Cite book/Campaign Setting|179}}</ref>
 
'''Fire mephits''' are creatures native to the [[Plane of Fire]], where they live in a complex, theocratic society ruled by the powerful [[Matriarch of Holy Sublimation]].<ref name="CS-179">{{Cite book/Campaign Setting|179}}</ref>
  
==Appearance==
+
== Appearance ==
Like other [[mephit]]s, fire mephits are short, bipedal creatures with small horns and bat-like wings. They are known for their mischievousness, love of vengeance, and are easy to anger, fire mephits are red in colour and glow with fiery flames.<ref name="B-202">{{Cite book/Bestiary|202-203}}</ref>
+
Like other [[mephit]]s, fire mephits are short, bipedal creatures with small horns and [[bat|bat-like]] wings. They are known for their mischievousness and love of vengeance, and are easy to anger. Fire mephits are red in colour and glow with flames.<ref name="B-202">{{Cite book/Bestiary|202-203}}</ref>
  
==Habitat & Ecology==
+
== Habitat and ecology ==
Like every other native of the Plane of Fire, they are completely invulnerable to heat and flame, an ability without which they would be unable to survive. Because it is so foreign to their nature, however, they are overly susceptible to cold. As long as they are in active contact with flame or intense heat, they are also able to heal wounds at a tremendous rate. Being creatures of heat and flame, fire mephits have several related abilities. When threatened by outsiders, they can release a cloud of super-heated flame.  This ability is nearly useless on their native plane, but serves them well when summoned to [[Golarion]]. Mephits are also able to draw on their naturally magical natures. They have the ability to summon others of their kind, create rays of scorching flame, and heat nearby metal to a white hot glow.<ref name="B-202" />
+
Like every other native of the Plane of Fire, fire mephits are invulnerable to heat and flame, an ability without which they would be unable to survive. Because it is so foreign to their nature, however, they are overly susceptible to cold. As long as they are in active contact with flame or intense heat, they are also able to heal wounds at a tremendous rate.  
  
==Society==
+
When threatened by outsiders, they can release a cloud of super-heated flame. This ability is nearly useless on their native plane, but serves them well when [[conjuration|summoned]] to the [[Material Plane]]. Mephits are also able to draw on their naturally [[magic]]al natures. They have the ability to summon others of their kind, create rays of scorching flame, and heat nearby metal to a white-hot glow.<ref name="B-202" />
On their native Plane of Fire, fire mephits live in a strict matriarchal society, currently ruled by the decadent Matriarch of Holy Sublimation [[Dirimalia VI]].  Although they are less hostile and more easily approachable than the xenophobic [[efreeti|efreet]], their complex taboos and social morays can be tricky for outsiders to navigate. The mephits are also known for being advanced experimental [[alchemist]]s.<ref name="GB-20">{{Cite book/The Great Beyond|20}}</ref> They conquered the native [[dwarf]]-like beings known as the [[azer]] in ancient times, and are still served by them.<ref name="GB-20" /> The mephits have a long-standing dispute over territory with the efreet, which often escalates into all-out warfare.  To bolster their cause, the mephits have a semi-secret alliance with one of their enemy's worst opponents, the [[shaitan]] of the [[Plane of Earth]].<ref name="CS-179" />
 
  
==References==
+
== Society ==
{{refs}}
+
On their native Plane of Fire, fire mephits live in a strict matriarchal society ruled by the decadent Matriarch of Holy Sublimation [[Dirimalia VI]]. Although they are less hostile and more easily approachable than the xenophobic [[efreeti|efreet]], their complex taboos and social mores can be tricky for outsiders to navigate. The mephits are also known for being advanced experimental [[alchemist]]s.<ref name="GB-20">{{Cite book/The Great Beyond|20}}</ref> They conquered the native [[dwarf|dwarf-like]] beings known as the [[azer]] in ancient times, and are still served by them.<ref name="GB-20" /> Mephits have a long-standing dispute over territory with efreet, which often escalates into all-out warfare. To bolster their cause, the mephits have a semi-secret alliance with one of their enemy's worst opponents, the [[shaitan]] of the [[Plane of Earth]].<ref name="CS-179" />
 +
 
 +
== References ==
 +
{{Refs}}
  
 
{{Mephit species}}
 
{{Mephit species}}
 +
 +
[[Category:Mephit]]
 
[[Category:Plane of Fire]]
 
[[Category:Plane of Fire]]
 
[[Category:Outsiders]]
 
[[Category:Outsiders]]

Revision as of 04:38, 25 November 2015

Fire mephit
(Creature)
Type Outsider
(fire)
CR 3
Environment Plane of Fire
Alignment

Source: Bestiary, pg(s). 202

Fire mephits are creatures native to the Plane of Fire, where they live in a complex, theocratic society ruled by the powerful Matriarch of Holy Sublimation.[1]

Appearance

Like other mephits, fire mephits are short, bipedal creatures with small horns and bat-like wings. They are known for their mischievousness and love of vengeance, and are easy to anger. Fire mephits are red in colour and glow with flames.[2]

Habitat and ecology

Like every other native of the Plane of Fire, fire mephits are invulnerable to heat and flame, an ability without which they would be unable to survive. Because it is so foreign to their nature, however, they are overly susceptible to cold. As long as they are in active contact with flame or intense heat, they are also able to heal wounds at a tremendous rate.

When threatened by outsiders, they can release a cloud of super-heated flame. This ability is nearly useless on their native plane, but serves them well when summoned to the Material Plane. Mephits are also able to draw on their naturally magical natures. They have the ability to summon others of their kind, create rays of scorching flame, and heat nearby metal to a white-hot glow.[2]

Society

On their native Plane of Fire, fire mephits live in a strict matriarchal society ruled by the decadent Matriarch of Holy Sublimation Dirimalia VI. Although they are less hostile and more easily approachable than the xenophobic efreet, their complex taboos and social mores can be tricky for outsiders to navigate. The mephits are also known for being advanced experimental alchemists.[3] They conquered the native dwarf-like beings known as the azer in ancient times, and are still served by them.[3] Mephits have a long-standing dispute over territory with efreet, which often escalates into all-out warfare. To bolster their cause, the mephits have a semi-secret alliance with one of their enemy's worst opponents, the shaitan of the Plane of Earth.[1]

References