|Environment||Plane of Fire|
|Images of fire mephits|
Source: Pathfinder Bestiary, pg(s). 202
Appearance & Abilities
Being creatures of heat and flame, fire mephits have several related abilities. Like every other native of the Plane of Fire, they are completely invulnerable to heat and flame, an ability without which they would be unable to survive. Because it is so foreign to their nature, however, they are overly susceptible to cold. As long as they are in active contact with flame or intense heat, they are also able to heal wounds at a tremendous rate. When threatened by outsiders, they can release a cloud of super-heated flame. This ability is nearly useless on their native plane, but serves them well when summoned to Golarion. Mephits are also able to draw on their naturally magical natures. They have the ability to summon others of their kind, create rays of scorching flame, and heat nearby metal to a white hot glow.
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Habitat & Society
On their native Plane of Fire, fire mephits live in a strict matriarchal society, currently ruled by the decadent Matriarch of Holy Sublimation Dirimalia VI. Although they are less hostile and more easily approachable than the xenophobic efreet, their complex taboos and social morays can be tricky for outsiders to navigate. The mephits are also known for being advanced experimental alchemists.
The mephits have a long-standing dispute over territory with the efreet, which often escalates into all-out warfare. To bolster their cause, the mephits have a semi-secret alliance with one of their enemy's worst opponents, the shaitan of the Plane of Earth.
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- Erik Mona et al. (2008). Campaign Setting, p. 179. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Jason Bulmahn. (2009). Pathfinder RPG Bestiary (First Edition), p. 202-203. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
- Todd Stewart. (2009). The Great Beyond: A Guide to the Multiverse, p. 20. Paizo Publishing, LLC. ISBN 978-1-60125-167-1