|CR||As creature +1|
|Images of id mutants|
Source: Doom Comes to Dustpawn, pg(s). 29
- See also: Category:Id mutant/Inhabitants
Id mutants can be created through a bestial curse generated by dream crystals that have been polluted by a vespergaunt's wishcraft. After experiencing restless dreams, headaches, and a quickened temper from exposure to refined dream crystal toxin, victims who receive a sufficient dose of the toxin or experience a stressful triggering event might transform into an id mutant.
Large doses of dream crystal toxin can also cause victims to rapidly increase in size when transforming.
Some id mutations can be at least partially resisted by victims with especially strong wills.
Most id mutations can be reversed within 10 days by sufficiently powerful spells capable of dispelling enchantments or breaking curses. After that point, only the most powerful magical forces, including resurrection magic, can reverse the curse.