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One of the first document sightings of a [[Spawn of Rovagug]], the festering [[Ulunat]], was recorded in [[-3729 AR]]. Accounts tell of six of Justka's finest legions being sent to combat "a sky-filling darkness that flies on four hellish wings, vomiting always death". The fate of these legions is unknown, although they certainly did not destroy the monstrosity.<ref>{{cite book/The Final Wish|50}}</ref>
 
One of the first document sightings of a [[Spawn of Rovagug]], the festering [[Ulunat]], was recorded in [[-3729 AR]]. Accounts tell of six of Justka's finest legions being sent to combat "a sky-filling darkness that flies on four hellish wings, vomiting always death". The fate of these legions is unknown, although they certainly did not destroy the monstrosity.<ref>{{cite book/The Final Wish|50}}</ref>
  
Weakened by raids by desert nomads and attacks by powerful [[outsider]]s from ca. [[-3300 AR]] onwards, and the lack of a strong eastern trade route, led to the eventual decline of the Imperium around [[-2764 AR]].<ref>{{Cite book/Campaign Setting|201}}</ref><ref>{{cite book/The Inner Sea World Guide|34}}</ref> The newly-risen kingdoms of [[Osirion#History|Ancient Osirion]] were simply easier for Jistka's eastern trade partners to reach.<ref name="CS-222">{{Cite book/Campaign Setting|222}}</ref>
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Weakened by raids by desert nomads and attacks by powerful [[outsider]]s from ca. [[-3300 AR]] onwards, and the lack of a strong eastern trade route, led to the eventual decline of the Imperium around [[-2764 AR]].<ref>{{Cite book/Campaign Setting|201}}</ref><ref name="ISWG-34">{{cite book/The Inner Sea World Guide|34-35}}</ref> The newly-risen kingdoms of [[Osirion#History|Ancient Osirion]] were simply easier for Jistka's eastern trade partners to reach.<ref name="CS-222">{{Cite book/Campaign Setting|222}}</ref> Numerous succession wars gripped the Imperium, and it was never again able to reestablish its former political, military, and economic power.<ref name="ISWG-34" />
  
 
== Culture ==
 
== Culture ==

Revision as of 04:26, 31 August 2011

The Jistka Imperium (pronounced JIHST-kuh)[1] was the first human kingdom to establish itself in the Inner Sea region after the centuries of darkness and devastation caused by Earthfall.[2] Its citizens spoke a nearly forgotten language called Jistka, whose alphabet became the basis of the alphabets of the modern languages of Skald, Varisian, and Taldane.[3]

History

The Jistka Imperium ruled over north-western Garund from the early years of the Age of Anguish (ca. -4120 AR), through the first 700 years of the Age of Destiny. At is height, in ca. -3500 AR, it dominated all of northern Garund and also parts of Avistan.[4] This is evidenced in the Chelish cities of Westcrown and Corentyn, where some of the deepest and oldest ruins are clearly of Jistkan design.[5][6]

One of the first document sightings of a Spawn of Rovagug, the festering Ulunat, was recorded in -3729 AR. Accounts tell of six of Justka's finest legions being sent to combat "a sky-filling darkness that flies on four hellish wings, vomiting always death". The fate of these legions is unknown, although they certainly did not destroy the monstrosity.[7]

Weakened by raids by desert nomads and attacks by powerful outsiders from ca. -3300 AR onwards, and the lack of a strong eastern trade route, led to the eventual decline of the Imperium around -2764 AR.[8][9] The newly-risen kingdoms of Ancient Osirion were simply easier for Jistka's eastern trade partners to reach.[10] Numerous succession wars gripped the Imperium, and it was never again able to reestablish its former political, military, and economic power.[9]

Culture

Little is known of this truly ancient culture, as time has erased most remnants of this once great culture, although it is assumed that they were of the Garundi human ethnicity.[11] They are known to have used magically controlled bulettes as part of their armed forces. After the decline of the Imperium, these creatures simply reverted to their wild state and still plague that land.[12]

Jistkan Ruins

Little remains of this truly ancient empire, having been lost to the passing years, the sands of the desert, or by adoption by other cultures.[10] Few actual ruins remain, although most that do can be found in the modern nation of Rahadoum. They carry such names as the Hanging City of Teskra, Lost Yemal, and the Tomb of Emperors.[13]

Modern Day Influence

When Aligois Thels reorganised the Hellknights, he based their ranks and organisation on the legions of Jistka.[14]

References

  1. Erik Mona et al. (2008). Campaign Setting, p. 246. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  2. James Jacobs et al. (2011). The Inner Sea World Guide, p. 154. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  3. Erik Mona et al. (2008). Campaign Setting, p. 220. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  4. James Jacobs et al. (2011). The Inner Sea World Guide, p. 212-3. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  5. James Jacobs, F. Wesley Schneider, Amber Scott, Hank Woon. (2009). Council of Thieves Player's Guide, p. 12. Paizo Publishing, LLC.
  6. Jeff Quick. (2009). Corentyn. Cities of Golarion, p. 21. Paizo Publishing, LLC. ISBN 978-1-60125-200-5
  7. Clinton Boomer. (2009). Spawn of Rovagug. The Final Wish, p. 50. Paizo Publishing, LLC. ISBN 978-1-60125-185-5
  8. Erik Mona et al. (2008). Campaign Setting, p. 201. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  9. 9.0 9.1 James Jacobs et al. (2011). The Inner Sea World Guide, p. 34-35. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  10. 10.0 10.1 Erik Mona et al. (2008). Campaign Setting, p. 222. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  11. James Jacobs et al. (2011). The Inner Sea World Guide, p. 14. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  12. Joshua J. Frost. (2009). Bulette. Dungeon Denizens Revisited, p. 8. Paizo Publishing, LLC. ISBN 978-1-60125-172-5
  13. Tim Hitchcock, Erik Mona, James L. Sutter, and Russ Taylor. (2009). Seekers of Secrets: A Guide to the Pathfinder Society, p. 14. Paizo Publishing, LLC. ISBN 978-1-60125-178-7
  14. F. Wesley Schneider. (2009). Path of the Hellknight. The Infernal Syndrome, p. 66. Paizo Publishing, LLC. ISBN 978-1-60125-198-5