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Gods of the [[Dark Tapestry]], known as the [[Elder Mythos]], form two categories, in so far as such chaos might be categorized: the '''Outer Gods'''<ref>[http://en.wikipedia.org/wiki/Cthulhu_Mythos_deities Wikipedia article on Cthulhu Mythos deities, including the Outer Gods.]</ref> and the [[Great Old Ones]]. The Outer Gods are equivalent to true deities, whereas the Great Old Ones are less powerful: more akin to demigods, like the [[archdevil]]s and [[demon lord]]s. The Great Old Ones respect the Outer Gods and may be seen as heralds or high priests of their greater kind.
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The '''Outer Gods'''<ref>[http://en.wikipedia.org/wiki/Cthulhu_Mythos_deities Wikipedia article on Cthulhu Mythos deities, including the Outer Gods.]</ref> are a pantheon of utterly-alien, unfathomably-ancient, poorly-understood [[deity|deities]] that exist outside of reality itself, or the concepts of faith, [[soul]]s and [[quintessence]]. They are often grouped alongside the [[Great Old One]]s, who are [[demigod]]s akin to [[archdevil]]s or [[demon lord]]s, under the collective umbrella of '''Elder Mythos''', or '''gods of the [[Dark Tapestry]]'''. The Great Old Ones respect the Outer Gods and may be seen as heralds or high priests of their greater kind.<ref name="WW63"/><ref name="PF109-63">{{Cite book/In Search of Sanity|63}}</ref><ref name="PA-72">{{Cite book/Planar Adventures|72}}</ref>
  
Outer Gods are much freer agents than the Great Old Ones, able to travel the Dark Tapestry, other parts of the universe, and even out of time and reality. For mortals, though, the differences between cults of gods of either category is practically meaningless.<ref name="WW63">{{Cite book/Wake of the Watcher|63}}</ref>
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According to many scholars, the Outer Gods are so ancient that they predated the [[Great Beyond]] and [[Pharasma]], and thus the concept of [[mortality]] itself. Many Pharasmins consider this to be blasphemous, but the truth may not be something they can accept.<ref name="PF109-63"/>
  
Outer Gods are poorly understood beings who are said to dwell in the darkness between the stars, a place known as the [[Dark Tapestry]]. What is known is that they are truly ancient, and probably pre-date not only the world of [[Golarion]] but also its more human-like gods. They are thought to be of a vast, alien intelligence which mortals investigate at their own peril. Those who follow them and draw magical power from their worship are almost always insane, believing that these ancient beings will one day return to unmake the world.<ref>{{Cite book/Gods and Magic|51}}</ref>
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Most Outer Gods make their homes within the [[Material Plane]], in the [[Dark Tapestry]], the blackness between the [[star]]s. They are much freer agents than the Great Old Ones, able to travel the Dark Tapestry, other parts of the universe, and even out of time and reality.<ref name="WW63">{{Cite book/Wake of the Watcher|63}}</ref><ref name="PF109-63"/>
  
The total number of Outer Gods is unknown, but individual gods are known to include [[Azathoth]], [[Yog-Sothoth]], [[Shub-Niggurath]],<ref>{{Cite book/Dungeon Denizens Revisited|12}}</ref> and [[Nyarlathotep]]<ref>{{Cite book/Skeletons of Scarwall|76}}</ref>.
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Outer Gods are of a vast, alien intelligence and perceive reality in such an inscrutable way that they cannot recognise their own actions as [[evil]]. For mortals, the differences between Outer God and Great Old One cults, collectively called the [[Old Cults]], are practically meaningless. Those who follow them and draw [[divine magic|magical power]] from their worship are almost always insane, believing that when the stars are right, these ancient beings will return to unmake the world. For their part, the Outer Gods are mostly unconcerned with mortal worship, and some do not even understand the concept of faith.<ref name="WW63"/><ref>{{Cite book/Gods and Magic|51}}</ref><ref name="PA-72"/><ref>{{Cite book/People of the Stars|22}}</ref>
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The total number of Outer Gods is unknown, but individual gods are known to include [[Azathoth]], [[Yog-Sothoth]], [[Shub-Niggurath]],<ref>{{Cite book/Dungeon Denizens Revisited|12}}</ref> [[Nyarlathotep]],<ref>{{Cite book/Skeletons of Scarwall|76}}</ref> [[Abhoth]] and [[Nhimbaloth]].<ref name="PF109-63"/>
  
 
==References==
 
==References==

Revision as of 07:31, 19 May 2019

This is a PathfinderWiki Featured Article.
Outer Gods
The summoning of an aspect of Yog-Sothoth
(Deity)
Home Dark Tapestry
Alignment Varies
Worshipers The Old Cults, The Night Heralds, Neothelids, Seugathi, Cloakers
Domains Chaos, Knowledge, Madness, Rune, Void
Subdomains Dark Tapestry, Insanity, Language, Memory, Nightmare, Stars
Favored Weapon Varies, but daggers are common

The Outer Gods[1] are a pantheon of utterly-alien, unfathomably-ancient, poorly-understood deities that exist outside of reality itself, or the concepts of faith, souls and quintessence. They are often grouped alongside the Great Old Ones, who are demigods akin to archdevils or demon lords, under the collective umbrella of Elder Mythos, or gods of the Dark Tapestry. The Great Old Ones respect the Outer Gods and may be seen as heralds or high priests of their greater kind.[2][3][4]

According to many scholars, the Outer Gods are so ancient that they predated the Great Beyond and Pharasma, and thus the concept of mortality itself. Many Pharasmins consider this to be blasphemous, but the truth may not be something they can accept.[3]

Most Outer Gods make their homes within the Material Plane, in the Dark Tapestry, the blackness between the stars. They are much freer agents than the Great Old Ones, able to travel the Dark Tapestry, other parts of the universe, and even out of time and reality.[2][3]

Outer Gods are of a vast, alien intelligence and perceive reality in such an inscrutable way that they cannot recognise their own actions as evil. For mortals, the differences between Outer God and Great Old One cults, collectively called the Old Cults, are practically meaningless. Those who follow them and draw magical power from their worship are almost always insane, believing that when the stars are right, these ancient beings will return to unmake the world. For their part, the Outer Gods are mostly unconcerned with mortal worship, and some do not even understand the concept of faith.[2][5][4][6]

The total number of Outer Gods is unknown, but individual gods are known to include Azathoth, Yog-Sothoth, Shub-Niggurath,[7] Nyarlathotep,[8] Abhoth and Nhimbaloth.[3]

References

Please note that the rules and information found in The Inner Sea World Guide, p. 235, are superseded by those in Pathfinder 46: Wake of the Watcher.

For additional resources, see the Meta page.