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Outlaw Council

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Outlaw Council
Leader Peer group
Headquarters Daggermark, River Kingdoms
Goals Political stability
Scope National
Members Local rulers

Source: Guide to the River Kingdoms, pg(s). 4

The Outlaw Council was suggested by the twin guilds of Daggermark (the Assassins' Guild and the Poisoners' Guild) ninety years ago. Following the upheaval caused sudden death of the last king of Daggermark, they sent emissaries to the other regions of the River Kingdoms, suggesting a council be established to address the issues affecting the Kingdoms.

The other regions agreed, and the following the year the Outlaw Council, as it was dubbed, met in Daggermark. Its first act was to officially codify the River Freedoms.[1]

Since then, the Council has continued to meet each year in Daggermark. The meeting hall is considered to be neutral territory.

The rulers of all the kingdoms are entitled to attend, but most weight is given to the leaders of the more established regions – currently considered to be Daggermark, Gralton, Lambreth, Mivon, Pitax, the Protectorate of the Black Marquis, Sevenarches, Tymon and Uringen. A lord must attend personally in order to have a voice – proxies are not allowed to address the council.[2]


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