Difference between revisions of "Shadow in the Sky"
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− | This volume of ''Pathfinder'' kicks off the third [[Pathfinder Adventure Path]] campaign—[[Second Darkness]]—and presents a detailed gazetteer of the intrigue-filled streets of [[Riddleport]], details the Gold Goblin Gaming Hall and several of Riddleport's most popular games of chance, and presents a half dozen new monsters native to the Riddleport region. It also contains a bonus adventure that presents a typical Riddleport thieves' guild. | + | This volume of ''Pathfinder'' kicks off the third [[Pathfinder Adventure Path]] campaign—[[Second Darkness]]—and presents a detailed gazetteer of the intrigue-filled streets of [[Riddleport]], details the Gold Goblin Gaming Hall and several of Riddleport's most popular games of chance, and presents a half dozen new monsters native to the Riddleport region. It also contains a bonus adventure by [[Tim Hitchcock]] that presents a typical Riddleport thieves' guild. |
== Adventure Synopsis == | == Adventure Synopsis == |
Revision as of 21:00, 8 May 2008
Pathfinder 13: Shadow in the Sky | |
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Publisher's product page | |
(Book) | |
Author(s) | Greg A. Vaughan |
Publisher | Paizo Publishing, LLC |
Price | Print: $19.99 PDF: $13.99 |
Released | Not yet released |
Type | Adventure/Accessory |
Binding | Paperback |
Pages | 96 pages |
isbn | ISBN 978-1-60125-115-2 |
Series | Pathfinder Adventure Path Second Darkness |
Follows | Pathfinder 12: Crown of Fangs |
Precedes | Pathfinder 14: Children of the Void |
Artwork from Shadow in the Sky |
This volume of Pathfinder kicks off the third Pathfinder Adventure Path campaign—Second Darkness—and presents a detailed gazetteer of the intrigue-filled streets of Riddleport, details the Gold Goblin Gaming Hall and several of Riddleport's most popular games of chance, and presents a half dozen new monsters native to the Riddleport region. It also contains a bonus adventure by Tim Hitchcock that presents a typical Riddleport thieves' guild.
Adventure Synopsis
Shadow in the Sky
The elves of the Mierani Forest have been hiding something from outside eyes for hundreds of years, but now, this sinister secret has escaped. What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more menacing—the dark elves have come to Varisia. Yet the threat presented by the drow from below may be nothing compared to a new threat from the skies above. Can a new group of heroes save the world from the Second Darkness?
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