PathfinderWiki
Log in

Shadow in the Sky

From PathfinderWiki
Pathfinder 13: Shadow in the Sky
Pathfinder 13: Shadow in the Sky
Publisher's product page
(Book)
Author(s) Greg A. Vaughan
Publisher Paizo Publishing, LLC
Price Print: $19.99
PDF: $13.99
Released August, 2008
Type Adventure/Accessory
Binding Paperback
Pages 96 pages
isbn ISBN 978-1-60125-115-2
Series Pathfinder Adventure Path
Second Darkness
Follows Pathfinder 12: Crown of Fangs
Precedes Pathfinder 14: Children of the Void
Artwork from Shadow in the Sky

This volume of Pathfinder kicks off the third Pathfinder Adventure Path campaign—Second Darkness—and presents a detailed gazetteer of the intrigue-filled streets of Riddleport, details the Gold Goblin Gaming Hall and several of Riddleport's most popular games of chance, and presents a half dozen new monsters native to the Riddleport region. It also contains a bonus adventure by Tim Hitchcock that presents a typical Riddleport thieves' guild as well as the continued adventures of Eando Kline, pathfinder.

Contents

1. Shadow in the Sky by Greg A. Vaughan (6)

2. Riddleport: City of Cyphers by Greg A. Vaughan (48)

3. The Gold Goblin by E. Jordan Bojar, Gwen Page, Mike Selinker, and Greg A . Vaughan (56)

4. St. Caspieran's Salvation by Tim Hitchcock (64)

5. Fear in a Handful of Rust (Pathfinder's Journal) by Jay Thompson (72)

6. Bestiary by Greg A. Vaughan (78)


Adventure Synopsis

Shadow in the Sky

The elves of the Mierani Forest have been hiding something from outside eyes for hundreds of years, but now, this sinister secret has escaped. What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more menacing—the dark elves have come to Varisia. Yet the threat presented by the drow from below may be nothing compared to a new threat from the skies above. Can a new group of heroes save the world from the Second Darkness?

St. Caspieran's Salvation

The first Set Piece presents a Riddleport thieves' den insidiously hidden beneath the guise of a rundown chapel. Forced to distinguish scheming swindlers from the truly needy, the PCs need to wade through a crowd of questionable castoffs to uncover the misdeeds rooted amid the hostel's good work.[1]

New Rules

This section is a stub. You can help us by expanding it.

References