Skum
Skum | |
---|---|
(Creature) | |
Type | Monstrous humanoid (aquatic) |
CR | 2 |
Environment | Temperate or cold aquatic or underground |
Alignment | |
Source: Pathfinder Bestiary, pg(s). 253 |
Skum are ancient creatures, once known as ulat-kini,[1] that are a green-skinned aquatic humanoid. They were created from human stock to serve as a slave race by the aboleth.[2]
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Skum in Golarion
Almost all skum live in the Darklands, especially in the settlement of Cold Momugado and the temple complex of Ulat-Kini in Sekamina's Lake Nirthran.[3] The only skum known to live on or near the surface are those that inhabit the ruins of the city of Drowning Stones in the Mwangi Expanse[4], those that live near the ruined island of Nal-Kashel in Cheliax,[1] and those that live on the coast of Avalon Bay in Lake Encarthan.[5]
References
For additional resources, see the Meta page.
- ↑ 1.0 1.1 Brandon Hodge. (2010). From Shore to Sea, p. 3. Paizo Publishing, LLC. ISBN 978-1-60125-257-9
- ↑ Jason Bulmahn. (2009). Pathfinder RPG Bestiary (First Edition), p. 253. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
- ↑ James Jacobs and Greg A. Vaughan. (2008). Into the Darklands, p. 34. Paizo Publishing, LLC. ISBN 978-1-60125-140-4
- ↑ Tim Hitchcock et al. (2010). Heart of the Jungle, p. 52. Paizo Publishing, LLC. ISBN 978-1-60125-247-0
- ↑ Greg A. Vaughan and Rob McCreary. (2011). Wake of the Watcher. Wake of the Watcher, p. 48. Paizo Publishing, LLC. ISBN 978-1-60125-311-8