The Coins
The Coins | |
---|---|
(City) | |
Nation | Absalom |
Size | Absalom city district |
Government | Conventional (district council) |
Source: Guide to Absalom, pg(s). 20-22 |
- For another meaning of "coins", please see List of currencies.
The Coins district in Absalom resides just north of the great city's docks,[1] at the heart of the City at the Center of the World.[2] This area is home to much of the trade, both legal and illegal, that occurs within Absalom. The transient nature of its primarily merchant population facilitates the illicit exchange of drugs, slaves, and other contraband.[1]
Despite its reputation, some areas of the district remain more respectable, such as the Monger's Mart and the Grand Bazaar, where the potential for profit outweighs the risk of unlawful dealings.[1] But wherever money changes hands, tempers and greed can get the best of even the most civil of men, and the Coins reports more murders than any other district of Absalom save the Puddles.[1]
Economy
Commerce goes on in the district at all hours of day and night: taverns are open 24 hours a day, with magical and natural illumination keeping markets open through the night, and public Time Callers shout the hour, every hour, on the street.[3]
Government
Myleena of House Arnsen is the Nomarch of the Coin Council. Another member of the Coin Council, Lord Navvem of House Wachail, holds the position of Slave Overseer.[3]
District Guard
The Coins District Guard is colloquially known as the "Token Guard", and takes a lenient view of crime. The guard only responds to offenses when paid to do so by a private concern or to avoid the attention of the primarch. The Token Guard's most typical response to a disturbance is to arrest everyone at the scene and hold them for disturbing the peace at Bail House until someone posts bail.[3]
Places of interest
Dozens of stores, taverns, halls, and other places of interest dot the district, but the following are perhaps the most well-known locations in the Coins:
- Bail House: Headquarters of the District Guard[3]
- Grand Bazaar: Vast, ever changing market where nearly everything can be bought and sold[3]
- Red Silk Route: Market where the desires of the flesh are satisfied[3]
- Saucy Wench: Enormous mead hall found at the center of the Grand Bazaar[3]
- Hackamore House: Absalom's premier carriage shop run by a centaur and her shapeshifting mate[4]
- Misery Row: The only street in the city where the buying and selling of slaves is permitted[4]
- Eternal Shackle: An arched monument under which a magical fire burns[4]
- The Devil's Advocates: A slave brokerage that specializes in well-trained Chelish slaves[4][5]
- Scales of Labor: The oldest and most profitable slave pit in the city[5]
- Mudhaven: The Coins' dreary, and nearly always damp residential quarter[5]
- Temple of Lost Coins: Headquarters of the Forthright Men, the Coins' largest thieves' guild[5]
- Winking Cyclops Tavern: A drinking establishment[6]
- Monger's Mart: Main market of perishable items in the district[5]
- Penny & Sphinx Trust: This grand stone building is notable for the two stone sphinxes that flank the entrance.[7]
- A statue of a two-headed owlbear is a notable landmark[8]
- The Merchants' Quarter: A financial and business center in the east end of the Coins.[9][10] Many of these meetings and deals take place in the Grand Dance Hall of Kortos, a theater where dancing troupe shows are displayed.[11][12]
- Clockwork Cathedral: An academy of mechanics and constructs in the Merchants' Quarter.[10]
- Taurean Embassy: Operated by Nuar Spiritskin in the Merchants' Quarter.[10]
References
- ↑ 1.0 1.1 1.2 1.3 Erik Mona et al. (2008). Campaign Setting, p. 55. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ Owen K.C. Stephens. (2008). Guide to Absalom, p. front inside cover. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Owen K.C. Stephens. (2008). Guide to Absalom, p. 20. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ 4.0 4.1 4.2 4.3 Owen K.C. Stephens. (2008). Guide to Absalom, p. 21. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ 5.0 5.1 5.2 5.3 5.4 Owen K.C. Stephens. (2008). Guide to Absalom, p. 22. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ Brandon Hodge, Colin McComb, Jason Nelson. (2011). Rival Guide, p. 52. Paizo Publishing, LLC. ISBN 978-1-60125-302-6
- ↑ Michael Sayre. (2020). "Sixty Feet Under". Sixty Feet Under, p. 7. Paizo Inc. ISBN 978-1-64078-263-1
- ↑ Richard Pett. (2009). Owlbear. Dungeon Denizens Revisited, p. 38. Paizo Publishing, LLC. ISBN 978-1-60125-172-5
- ↑ Owen K.C. Stephens. (2008). Guide to Absalom, p. 2. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ 10.0 10.1 10.2 Owen K.C. Stephens. (2008). Guide to Absalom, p. 12. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ Owen K.C. Stephens. (2008). Guide to Absalom, p. 36. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ Per Erik Mona, the Merchants' Quarter is part of The Coins. See Erik Mona. (February 11, 2016). Comment on "Which Absalom map is correct?", Paizo messageboards.
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