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{{Creature
 
{{Creature
| image      =  
+
| image      = [[File:Wereshark Pirate PFmini.jpg|250px|A representation of a wereshark.]]
 
| name        = Wereshark
 
| name        = Wereshark
 
| type        = Humanoid
 
| type        = Humanoid
| subtype    = human, shapechanger
+
| subtype    = shapechanger
 
| challenge  = As base creature +1  
 
| challenge  = As base creature +1  
 
| environment = Any oceans or coastlines
 
| environment = Any oceans or coastlines
| alignment  = {{alignment grid/CE}}
+
| alignment  = {{Alignment grid/CE}}
 +
| adjective  =
 +
| imagesof    = weresharks
 
| source      = [[Isles of the Shackles]]
 
| source      = [[Isles of the Shackles]]
 
| page        = 54
 
| page        = 54
 
}}
 
}}
  
'''Weresharks''' are a species of [[lycanthrope]] most commonly found in the warm waters of the [[Shackles]]. They can appear fully human (albeit with shark-like features such as large and crooked teeth), as a normal [[shark]], or in a hybrid form in which they have the head of a shark, and the body of a powerfully muscled human with clawed hands and talons on their feet.<ref>{{cite book/Isles of the Shackles|54}}</ref>
+
'''Weresharks''' are a species of [[lycanthrope]] most commonly found in the warm waters of the [[Shackles]].<ref name="IotS54">{{Cite book/Isles of the Shackles|54}}</ref>  
  
{{stub}}
+
== Appearance ==
 +
 
 +
They can appear fully [[human]] (albeit with shark-like features such as large and crooked teeth), as a normal [[shark]], or in a hybrid form in which they have the head of a shark and the body of a powerfully muscled [[humanoid]] with clawed hands and talons on their feet.<ref name="IotS54"/>
 +
 
 +
== Society ==
 +
 
 +
Weresharks believe that sharks have the right to rule over the sea, believe that they deserve [[magic item]]s due to this right, and often recruit sharks to enforce their will within their oceanic dominions. A few weresharks rise to the leadership of island settlements. Some are bloody tyrants who sow fear among their subjects, while others are fair, distant overlords; regardless, most weresharks are single-minded and do not tolerate questioning. Weresharks prefer to give space to others of their kind and rarely fight, but when they do, the ensuing battle often leaves both scarred or dead. Chieftains and [[shaman]]s of island-dwelling tribes often idolise weresharks.<ref>{{Cite book/Blood of the Moon|21}}</ref>
 +
 
 +
== Related creatures ==
 +
 
 +
[[Skinwalker]]s descended from weresharks are known as [[wereshark-kin]], or seascarred.<ref>{{Cite book/Blood of the Moon|20}}</ref>
  
 
== References ==
 
== References ==
{{refs}}
+
 
 +
{{Refs}}
  
 
{{Lycanthrope navbox|Lycanthrope}}
 
{{Lycanthrope navbox|Lycanthrope}}
 +
 
[[Category:Wereshark| ]]
 
[[Category:Wereshark| ]]
 +
[[Category:Lycanthrope]]
 
[[Category:Humanoids]]
 
[[Category:Humanoids]]
[[Category:Human subtype creatures]]
 
 
[[Category:Shapechanger subtype creatures]]
 
[[Category:Shapechanger subtype creatures]]
 
[[Category:CR +1 templates]]
 
[[Category:CR +1 templates]]
[[Category:Warm water creatures]]
+
[[Category:Any coastal environment creatures]]
[[Category:Temperate water creatures]]
+
[[Category:Water terrain creatures]]
[[Category:Cold water creatures]]
 
 
[[Category:Chaotic evil creatures]]
 
[[Category:Chaotic evil creatures]]
[[Category:Lycanthrope]]
 

Latest revision as of 12:17, 17 July 2019

Wereshark
A representation of a wereshark.
(Creature)
Type Humanoid
(shapechanger)
CR As base creature +1
Environment Any oceans or coastlines
Alignment
Images of weresharks

Source: Isles of the Shackles, pg(s). 54

Weresharks are a species of lycanthrope most commonly found in the warm waters of the Shackles.[1]

Appearance

They can appear fully human (albeit with shark-like features such as large and crooked teeth), as a normal shark, or in a hybrid form in which they have the head of a shark and the body of a powerfully muscled humanoid with clawed hands and talons on their feet.[1]

Society

Weresharks believe that sharks have the right to rule over the sea, believe that they deserve magic items due to this right, and often recruit sharks to enforce their will within their oceanic dominions. A few weresharks rise to the leadership of island settlements. Some are bloody tyrants who sow fear among their subjects, while others are fair, distant overlords; regardless, most weresharks are single-minded and do not tolerate questioning. Weresharks prefer to give space to others of their kind and rarely fight, but when they do, the ensuing battle often leaves both scarred or dead. Chieftains and shamans of island-dwelling tribes often idolise weresharks.[2]

Related creatures

Skinwalkers descended from weresharks are known as wereshark-kin, or seascarred.[3]

References