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Amiri

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Amiri
Amiri

Aliases
"Soft Chieftain"
Alignment
Ancestry/Species
Class
Gender
Female
Homeland
Deity
Organization
Six Bears following (originally)
Companion(s)

The iconic barbarian, Amiri (pronounced ah-MEE-ree)2 is a female human of Kellid descent from the Six Bears following in the Realm of the Mammoth Lords.3

Meet the Iconics

There are a million ways to die in the Realm of the Mammoth Lords. The natives of this brutal land are the nomadic Kellids, and they have made the best of this primal world. Amiri is one of these barbarians. Although she was blessed with a combination of independence and brawn, Amiri's childhood remained one of constant challenge. To the people of her tribe, the Six Bears, brawn and bravery were not ideal characteristics for a woman to have. To the Six Bears, a woman's role was simple—raise children, tend to the sick, and forge bonds with other tribes. Women were resources. When a tribe wished to form an alliance, they would send gifts of meat, furs, treasure, and daughters. Amiri didn't see herself as livestock, and every chance she got, she tried to one-up her brothers and cousins. When a hunter went out and caught a caribou for the tribe, she would go out and catch two. When a party of orc raiders stumbled into their hunting grounds and a tribal hero killed four, she took it upon herself to kill six. Her constant sense of competition made her few friends—her brothers were both intimidated by her ferocity and enthralled by her beauty, while her sisters knew that each time she went against tradition, they would all be punished.4

Valeros and Amiri, early in their adventuring careers.

When Amiri finally came of age, her reputation had spread beyond the Six Bears. The other tribes took to calling her the "Soft Chieftain" of the Six Bears, a name that humiliated her almost as much as it did her kin, inferring that they were weak for allowing one of their women to grow so independent and strong. None of the other tribes wanted any part of her—her continued presence among the Six Bears caused much strife between once friendly tribes, and so the elders determined that there was but one choice—Amiri had to die. The only problem was the commonly held belief that murder of one's kin was the greatest taboo and the surest path to Hell.

The opportunity to be rid of their troublesome sister rose soon enough, when word came of a tribe of frost giants who had been sighted in the nearby mountains. The elders organized a warband to scout the mountains and to drive back the giants, and they made sure that Amiri was included in the band. Shocked but proud to have finally been chosen, Amiri didn't notice how the elders smiled at her eagerness to be on her way. The elders knew that Amiri's sense of competition would swiftly get her in over her head, and in secret tasked the rest of the hunters to goad her into just such a situation.

The warband headed up into the Kodar foothills, and it wasn't long before they found evidence of giants. One morning, the leader of the band rushed into camp, waving a dagger the size of a man's arm over his head. The warrior claimed to have single-handedly slain a giant and to have taken his dagger, and the others in the band congratulated him on his skill and bravery. Amiri took the bait, and announced that she would return by sundown with an even greater weapon. She could have no way of knowing that the dagger was part of the deception—that the warband had brought it with them as a prop to incite her into a foolish plan.

Amiri and Seoni visit Qadira.

What the warband themselves didn't anticipate was that Amiri would find a frost giant. After wandering the mountains, she came to an immense body at the foot of a cliff—the giant had fallen to his death weeks before, and at his side lay his immense bastard sword. Although Amiri knew that she had not killed the giant, she also knew that all she needed was his sword as proof—certainly her kin wouldn't think to dispute her claim with such a grand trophy. Yet when she returned to the place she had left her kin, she found the camp empty. Concerned, worried that they had fallen victim to the region's dangers, she tracked them, catching up with the warband halfway back to the tribal camp. As she approached the camp, though, she realized something was amiss—they were talking of her, and they were laughing.

Creeping unseen to the edge of the camp, she realized that she had been duped. She heard her kin mocking her ways, of how she had fallen for their ruse, and how even now she was likely cooking in a giant's stew pot. That they seemed grateful and so at ease with her death was not what enraged Amiri. It was the proof that her own people thought of her as a fool that did it. Eyes blazing, Amiri stepped into the camp and held her new sword out, proclaiming that even now she had bested them. The other warriors, shocked to see her alive, quickly fell back to laughter, pointing out that she could hardly wield such an ungainly weapon. Her fury growing, Amiri hefted the weapon and tried to adopt a menacing pose, but the weapon's size threw her off balance and she toppled over, much to the other barbarian's growing amusement.

It was enough. With a roar, Amiri leapt back to her feet. Her rage filled her body, clouded her vision, stole over her soul. Two of the barbarians had been decapitated by her immense sword before they realized that death had come. The battle was swift and brutal, with Amiri not noticing the blows that landed on her, simply stepping from one traitor to the next and cutting them down.

Amiri meditates over her sword.

When her rage finally subsided, Amiri realized what she had done. She knew that the hunters had certainly deserved their fates, but they were still kin. That her reasons for murdering them were, to her, valid didn't change the ties of blood. She knew that she had cut those ties, and so she turned her back on the remains, trusting that they would be discovered by another hunting party soon enough. As she headed west into the lands of Irrisen and the unknown reaches beyond, her heart was for the first time free—no longer was her future tied to traditions that would constrain her. She has come to value her oversized sword, and even though she can only truly wield it properly when her blood rage takes her, it has become as much a part of her as her fierce independence or her fiery heart. She no longer sees herself as a member of the Six Bears, but never speaks of the circumstances that forced her to flee her homeland. Some things are better left unsaid.43

History

Amiri was once hired to guard a caravan headed to Korvosa through Bloodsworn Vale. Along the way, she met and befriended fellow guard, Valeros. In truth, the caravan was transporting a diabolic relic called the Sycorian Stone, which Valeros and Amiri were magically compelled to return to its abandoned temple in the Vale. When Valeros was commanded to kill Amiri, he threw off the influence of the caravan sorcerer's spell. The sorcerer, Zemora, revealed her plan to sacrifice Amiri to release the devil Sycorius from within the relic, but Amiri killed her. In order to make up for their promised wage, which had been a lie from the start, the pair sold the Sycorian Stone to the Jeggare Museum, where they parted ways—but Valeros was unaware that Sycorius had possessed Amiri's body.5

Inhabiting Amiri's body, the devil caused trouble around Korvosa until it drew the ire of Pathfinder Society Venture Captain Sheila Heidmarch, who hired Shalelu Andosana to capture Amiri. Sheila imprisoned the possessed barbarian deep inside the Society's Magnimar Lodge, until the day that Sheila asked for help from Valeros along with his adventuring party: Ezren, Harsk, Kyra, Merisiel, and Seoni. Merisiel used the Soulsplitter, a magic dagger, to bloodily tear Sycorius's spirit out of Amiri's body, and Kyra saved Amiri's life by healing the resulting wound.6

Years later, during the War of Immortals, Amiri would again ally with Ezren, Kyra, and Kyra's now-wife Merisiel.7

Associates

In addition to Valeros, Ezren, Kyra, Merisiel, and Harsk, Amiri is known to have encountered Seelah,8 a paladin who had on one occasion in Qadira allied with Kyra.9

References

Amiri appears in the Pathfinder: Kingmaker CRPG by Owlcat Games as one of the primary companion characters. Her voice-acting in the game is performed by Tiana Camacho.

  1. The death of Gorum in 4724 AR is a major canon event depicted in Prey for Death and is part of the War of Immortals event. Its ramifications to this part of the Pathfinder campaign setting might be unknown. See also Meta:Gorum.
  2. Erik Mona, et al. “Appendices” in Campaign Setting, 246. Paizo Inc., 2008
  3. 3.0 3.1 Jason Bulmahn, et al. “Chapter 4: Iconic Characters” in NPC Codex, 276. Paizo Inc., 2012
  4. 4.0 4.1 James Jacobs. Meet the Iconics: Amiri. Paizo blog, 2008
  5. Erik Mona. Pathfinder Origins 1. Dynamite Entertainment, 2015
  6. Erik Mona. Pathfinder Origins 6. Dynamite Entertainment, 2015
  7. Liane Merciel. Godsrain. Paizo Inc., 2024
  8. Owen K.C. Stephens. Iconic Encounter: Cold Comfort. Paizo blog, 2024
  9. James L. Sutter. Pathfinder Origins 2. Dynamite Entertainment, 2015
Amiri is mentioned in the following works:
WorkThis entity is best represented by this wikipage.ReleaseThe release date or a partial release date.
Returning Home
Pathfinder Origins 118 February 2015
Pathfinder Origins 6July 2015
Pathfinder OriginsNovember 2015
Godsrain (novel)30 October 2024

External links