Facts:Core Rulebook (First Edition)/Sections
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Chapter 1: Getting Started
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* Using This Book
- Common Terms
- Example of Play
- Generating a Character
- Ability Scores
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Chapter 2: Races
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Chapter 3: Classes
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Skills
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* Acquiring Skills
Skill Descriptions
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Chapter 5: Feats
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* Prerequisites
Types of Feats
Feat Descriptions
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Chapter 6: Equipment
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* Wealth and Money
Weapons
Armors
Special Materials
Goods and Services
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Chapter 7: Additional Rules
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* Alignment
Vital Statistics
Movement
Exploration
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Combat
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* How Combat Works
Combat Statistics
Actions in Combat
Injury and Death
Movement and Distance
Combat Modifiers
Special Attacks
Special Initiative Actions
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Magic
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* Casting Spells
Spell Descriptions
Arcane Spells
Divine Spells
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Spells
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* Spell Lists
Spell Descriptions
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Prestige Classes
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Gamemastering
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* Starting a Campaign
Building an Adventure
Preparing for the Game
During the Game
Campaign Tips
Ending the Campaign
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Environment
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* Dungeons
Traps
Simple Traps
Wilderness
Urban Adventures
Weather
The Planes
Environmental Rules
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Creating NPCs
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Magic Items
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* Using Items
Magic Items on the Body
Damaging Magic Items
Purchasing Magic Items
Magic Item Descriptions
Armor
Weapons
Potions
Rings
Rods
Scrolls
Staves
Wands
Wondrous Items
Intelligent Items
Cursed Items
Artifacts
Magic Item Creation
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Appendix 1: Special Abilities
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Appendix 2: Conditions
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Appendix 3: Inspiring Reading
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Appendix 4: Game Aids
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Open Game License
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Character Sheet
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Index
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