Facts:Ultimate Combat/Sections
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Introduction
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Chapter 1: Classes
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* Base Class: Gunslinger
- Alternate Class: Ninja
- Alternate Class: Samurai
- Samurai Orders
- Class Archetypes
- Alchemist
- Discoveries
- Archetypes
- Barbarian
- Rage Powers
- Archetypes
- Bard
- Archetypes
- Cavalier
- Cavalier Orders
- Archetypes
- Cleric
- Archetypes
- Druid
- Archetypes
- Fighter
- Archetypes
- Expanded Weapon Groups
- Gunslinger
- Archetypes
- Inquisitor
- Inquisitions
- Archetypes
- Magus
- Magus Arcana
- Archetypes
- Monk
- Archetypes
- Paladin
- Archetypes
- Ranger
- Archetypes
- Rogue
- Rogue Talents
- Archetypes
- Wizard
- Archetypes
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Chapter 2: Feats
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* Types of Feats
Feat Descriptions
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Chapter 3: Mastering Combat
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* Eastern Armor and Weapons
Firearms
Gladiator Weapons
Primitive Armor and Weapons
Duels
Performance Combat
Siege Engines
- Firearm Magic Items
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Chapter 4: Vehicles
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* Vehicle Basics
Full Vehicle Rules
Vehicle Statistics
Land Vehicles
Water Vehicles
Air Vehicles
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Chapter 5: Variant Rules
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* Armor as Damage Reduction
Called Shots
Piecemeal Armor
Wounds and Vigor
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Chapter 6: Spells
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* Spell Lists
Spell Descriptions
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Appendix
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* New Weapons
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Index
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* Open Game License