Advanced Player's Guide (First Edition)
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Pathfinder Roleplaying Game Advanced Player's Guide
Book - Core
Authors
Publishers
Pages
336
Rule set
PFRPG
Series
Follows
Precedes
Awards
Errata
Web enhancement
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Hardcover
PDF
Date
August 2010
Price
$19.99
Pocket Edition Softcover
This article covers the Pathfinder First Edition Advanced Player's Guide. For the Pathfinder Second Edition equivalent, see Advanced Player's Guide (Second Edition). |
The Advanced Player's Guide, a 336-page hardcover sourcebook for the Pathfinder Roleplaying Game, was released in August 2010.
“Take your Game to the Next Level!Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player's Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 336-page Pathfinder RPG Advanced Player's Guide includes:
- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.
- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.
- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger.
- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.
- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.
- New prestige classes like the Master Chymist and the Battle Herald.
- AND MUCH, MUCH MORE!
”
Introduction
p. 4
Chapter 1: Races
p. 6
Chapter 2: Classes
p. 24
Chapter 3: Feats
p. 148
- Types of Feats
- Feat Descriptions
Chapter 4: Equipment
p. 174
- Weapons
- Armor
- Goods and Services
Chapter 5: Spells
p. 188
- Spell Lists
- Spell Descriptions
Chapter 6: Prestige Classes
p. 258
Chapter 7: Magic Items
p. 280
- Armor
- Weapons
- Rings
- Rods
- Staves
- Wondrous Items
- Cursed Items
- Minor Artifacts
- Major Artifacts
Chapter 8: New Rules
p. 318
- Combat Maneuvers
- Hero Points
- Traits
Index
p. 334
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