PathfinderWiki
Log in

Lost Cities of Golarion

From PathfinderWiki
The subject of this article exists in or is relevant to the real world.
Lost Cities of Golarion
Lost Cities of Golarion
PZO9229
(Book)
Author(s) Tim Hitchcock, Brandon Hodge, Michael Kortes, Jason Nelson, and Russ Taylor
Publisher Paizo Publishing, LLC
Price Print: $19.99
PDF: $13.99
Released January 2011
Type Sourcebook
Binding Paperback
Pages 64 pages
isbn ISBN 978-1-60125-272-2
Rules set PFRPG
Series Pathfinder Campaign Setting
Follows Lords of Chaos: Book of the Damned Volume 2
Precedes Serpent's Skull Poster Map Folio
Artwork from Lost Cities of Golarion

Lost Cities of Golarion, written by Tim Hitchcock, Brandon Hodge, Michael Kortes, Jason Nelson, and Russ Taylor, was released in January 2011.

Lost Cities of Golarion presents six treasure-laden ruined settlements ready for your campaign, from the jagged, ghost-haunted Sun Temple Colony on the lost continent of Azlant to the Spires of Xin-Shalast in ruin-choked Varisia to desert-buried seats of lost pharaohs, subterranean Shangri-las, crashed sky cities of long-dead empires, and beyond.

Each detailed treatment comes with a full-page map of the lost city, plenty of adventure hooks to draw your players to the action, maps of key interior locations, encounter charts, statistics for important local characters, and more! Each of the six locations revealed here also holds a famous legendary treasure, presented in full detail using the Pathfinder Roleplaying Game rules.

Lost Cities of Golarion gives you the key to the following treacherous locales:

  • Ilvarandin, a teeming metropolis hidden deep in the treacherous Darklands, ruled by sinister creatures who supply the surface with a strange drug through which they plan to enslave the entire world’s dreams
  • Kho, the crashed flying city of the ancient Shory, whose still-sputtering magical engines lure explorers to the verdant Mwangi Expanse—and into the clutches of its resident marids, plague-bearing daemons, and winged ape-men
  • Storasta, the once-verdant jewel of Sarkorian civilization, now enveloped by the Worldwound, where the corrupted forces of nature battle the hordes of the Abyss for control
  • The Sun Temple Colony, where humanity struggles against a twisted godling and a fire-spewing orbital lens in an attempt to establish civilization on the ruined continent of Azlant
  • Tumen, the ancient Osirian cliff-city, where cultists, golems, and desert elementals guard the greatest works of long-forgotten pharaohs
  • Xin-Shalast, City of Greed, in which gold-paved streets and crumbling mountainside monoliths lead to ultimate wealth and the strange otherworld of the Plateau of Leng