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Darklands languages

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(Redirected from Necril)

In the Darklands, societies function with little contact from surface folk. Due to this isolation, the languages spoken by Golarion's subterranean inhabitants have evolved and developed quite independently from those of their surface-dwelling counterparts.

Aklo

Aklo is a language found in remote pockets of the Darklands, and is thought to have otherworldly origins. It is believed to be the language of the serpentfolk.[1], but also spoken by creatures as diverse as the linnorm[2], neothelid[3], aboleth[4], shoggoth[5], and gibbering mouther[6]; mortals struggle to learn and speak it.[7] It shares certain similarities with Gnome and Orvian.[8] Aklo is also spoken in the Darklands of Tian Xia, and by strange eldritch entities and certain ancient powers from the First World.[9]

Canto

Canto is a primitive language found in the Darklands. Communication is achieved though percussive hits on body parts, weapons, or cavern walls, and is designed to travel long distances through echoing tunnels.[1]

Dark Folk

This secretive language is spoken exclusively by the various races of the dark folk, including dark creepers, dark stalkers and dark slayers.[10][11]

Drow Sign Language

See Sakvroth below

Flail Snail

Flail Snail is the language of the enormous snails resident in the Darklands. It consists of sign language and slime writing: the flail snails cannot speak. The language has been studied and the findings published by the Pathfinder Society.[12]

Gug

Gug is a language of the Darklands spoken by the grotesque giants known as the gug. It consists of little other than gurgling and grunting.[1]

Necril

Necril is the muttering language spoken by the ravenous ghouls of the Darklands and by followers of the Whispering Way,[8] but is also spoken by many intelligent undead throughout Golarion.[13] It is a mixture of ancient[14] and modern Osiriani, Aklo and Undercommon, focusing on terms and concepts central to the ghouls' existence and morbid culture.[1][15]

Orvian

Orvian is a truly ancient language still spoken in the Orvian Vaults of the Darklands. Some believe that it is descended from the language of the fabled Vault Keepers themselves.[1] It seems to be heavily influenced by both Aklo and Terran.[8]

Sakvroth

Sakvroth is a secret sign language employed in the Darklands by creatures who wish to communicate without being overheard.[1] It is known to be used by the drow[16], although it is growing in popularity across the Inner Sea region[14] and other creatures may have alternate versions.

Undercommon

Undercommon is the most widely spoken language of the Darklands.[1] It evolved from Elven and was repurposed by the drow over the centuries to fit their new homelands after the events of Earthfall. It incorporated words from Orvian, and eventually mutated so far that it was mutually unintelligible with its mother tongues.[17][8]

Vegepygmy

Vegepygmy is a language incorporating thumps and slaps mixed with smells used by vegepygmies and other plant creatures.[1]

Darklands Slang

Being such insular communities, the inhabitants of the Darklands have developed a specialized terminology or slang all of their own, many terms of which have made their way into a number of the languages spoken there.[18]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 James Jacobs and Greg A. Vaughan. (2008). Into the Darklands, p. 3. Paizo Publishing, LLC. ISBN 978-1-60125-140-4
  2. Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 190. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  3. Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 214. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  4. Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 8. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  5. Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 249. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  6. Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 153. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  7. Benjamin Bruck, et al. (2015). Inner Sea Races, p. 6. Paizo Inc. ISBN 978-1-60125-722-2
  8. 8.0 8.1 8.2 8.3 James Jacobs et al. (2011). The Inner Sea World Guide, p. 251. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  9. James Jacobs, Dave Gross, Rob McCreary. (2011). Dragon Empires Gazetteer, p. 50. Paizo Publishing, LLC. ISBN 978-1-60125-379-8
  10. Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 53-54. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  11. Paizo Staff. (2010). Bestiary 2, p. 75. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
  12. Adam Daigle, Crystal Frasier, Colin McComb, Rob McCreary, Jason Nelson, James L. Sutter. (2010). Misfit Monsters Redeemed, p. 30, 32f. Paizo Publishing, LLC. ISBN 978-1-60125-270-8
  13. James Jacobs, Dave Gross, Rob McCreary. (2011). Dragon Empires Gazetteer, p. 49. Paizo Publishing, LLC. ISBN 978-1-60125-379-8
  14. 14.0 14.1 Benjamin Bruck, et al. (2015). Inner Sea Races, p. 7. Paizo Inc. ISBN 978-1-60125-722-2
  15. James Jacobs, Rob McCreary, and F. Wesley Schneider. (2010). Classic Horrors Revisited, p. 31. Paizo Publishing, LLC. ISBN 978-1-60125-202-9
  16. Brian Cortijo. (2009). Descent Into Midnight. Descent into Midnight, p. 26. Paizo Publishing, LLC. ISBN 978-1-60125-131-2
  17. Erik Mona et al. (2008). Campaign Setting, p. 221. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  18. James Jacobs and Greg A. Vaughan. (2008). Into the Darklands, p. 4. Paizo Publishing, LLC. ISBN 978-1-60125-140-4