Steam ray fusillade

From PathfinderWiki
Steam ray fusillade
(Spell)

School
Evocation
Descriptor
fire, water
Level (1E)
Source: Aquatic Adventures, pg(s). 61

For the duration of the steam ray fusillade spell, the caster can fire three rays of steam every six seconds. These rays function similarly to the rays from scorching ray—fired at close range, and dealing fire damage—except that they work both underwater and above water easily despite the usual problems of using a fire spell underwater.12

References

  1. Amber E. Scott & Mark Seifter. “Aquatic Rules” in Aquatic Adventures, 61. Paizo Inc., 2017
  2. Mark Seifter. Take the Plunge!. Paizo blog, 2017