|Titles|| God of Walls and Ditches |
Judge of the Gods
Master of the First Vault
God of the First Vault
|Home||Aktun District, Axis|
|Portfolio|| Cities |
|Worshipers||Judges, merchants, lawyers, aristocrats|
|Domains||Earth, Law, Nobility, Protection, Travel|
|Subdomains||Defense, Inevitable, Leadership, Martyr, Metal, Trade|
|Favored Weapon||Light crossbow|
|Sacred Colors||Gold, silver|
Abadar (pronounced AH-bah-dar), the god of cities, law, merchants, and wealth, is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to expand civilization and order among the peoples of Golarion.
Abadar and his followers wish to bring the light of civilization to the wilderness, to help educate all in the benefits of law and properly regulated commerce. He expects his followers to obey all meaningful laws, but not those which are ridiculous, unenforceable, or self-contradictory. He is also a great proponent of peace, as war inevitably leads to the degradation of trade and the stifling of prosperity for the general public. He advocates cautious, careful consideration in all matters, and frowns on impulsiveness, believing that it leads to the encouragement of primitive needs. Abadar discourages dependence on government or any religious institution, believing that wealth and happiness should be achievable by anyone with keen judgement, discipline, and a healthy respect for all sensible, just laws.
Abadar has long served as the guardian and protector of the First Vault in the city of Axis, a repository said to be crafted by the deity's own hand that contains perfect versions of everything ever created or seen by civilized peoples. He is also credited with guiding the advancement of the demihuman races towards the point where they could establish civilized societies of their own. He is believed to have been among the group of eldest gods who banded together in the time before mortal reckoning to defeat and imprison the rampaging god Rovagug.
Relationships to Other Religions
Abadar strives to maintain agreeable relationships with the other deities, recognizing their influence is conducive to the further advancement of civilized life. In particular he cultivates strong alliances with Iomedae, Irori, Shelyn, Asmodeus, and Erastil, though differences in opinion often result in conflicts between Abadar and Old Deadeye. Gozreh often opposes Abadar's actions, though the Judge of the Gods only recognizes Rovagug and Lamashtu as true enemies. Abadar is sometimes seen as a paternal authority figure, especially to others possessing origins in Taldor
Abadar is often described as a clean, refined and cultured Taldan human, with dark hair and wearing a golden breastplate. He wears an embroidered cloak and fine clothes, and is often depicted possessing a number of keys.
The faithful of Abadar believe that sudden windfalls of financial good fortune are signs of the god's approval, while increases in expenses that lead to poverty are proof of his anger.
- The Lawgiver
- Appearing as a massive statue of gold and steel, this construct is the herald of Abadar. It wields the Gavel of Abadar in battle, and arrives in order to thwart the spread of chaos. Alternatively, the Lawgiver has been known to take the form of a two-headed eagle.
- This highly intelligent celestial hippogriff usually appears in full barding, ready to bear a rider into battle.
- The Ghost of Malthus
- Believed to have once been a priest of Abadar, this spirit is known to appear as a sign of impending plague or suffering.
Church of Abadar
The temples of Abadar are designed to function independently of one another, usually serving a single community or region. The individual clergy are usually aligned with the local government, but are forbidden to fight amongst themselves and often stand as a neutral faction during legitimate conflicts. Worship of the Master of the First Vault in the Inner Sea region is commonplace in the nations of Absalom, Andoran, Brevoy, Cheliax, Katapesh, the Mana Wastes, Molthune, Nex, Osirion, Sargava, Taldor, and Varisia.
Worshipers and Clergy
Abadar is primarily worshiped by judges, merchants, lawyers, and aristocrats, though many others turn to the worship of the Master of the First Vault in the hope of attaining wealth and happiness. He is also an object of veneration by the poor, or those who have suffered at the hands of others. These latter groups pray that their suffering is alleviated, and that justice is restored to them. Abadar's association with cities and trade means he is worshipped by many halflings, who tend to congregate in Golarion's larger settlements.
Most Abadaran priests attired for formal services dress in robes of white silk trimmed with golden thread with a belt of necklace of gold holding a single, golden key. They also often wear half-cloaks of deep yellow or golden color.
The clergy of Abadar is primarily composed of clerics, though on occasion paladins are called into his service. In addition, justiciars dedicate themselves to spreading their deity's ideals of civilization and order. Mortal servants of Abadar work to forward the development of civilization in their communities, often serving as judges, lawyers, and clerks. Clerics and paladins of Abadar can prepare the spell word of recall to return them to the designated sanctuary of the temple of their home city.
Knights of Abadar fight against corruption and anarchy. They understand both the letter and spirit of the law. They often serve as judges in places where the application of law is starting to dissolve.
Temples and Shrines
Temples dedicated to Abadar are usually large, elaborately decorated buildings designed for multiple functions; in addition to being centers of worship, they often provide the surrounding community with banking and other services. Such sites are often built near courthouses, and led by a Banker or Archbanker. Most temples contain elaborate stained glass windows of predominantly yellow color that bathe the interior with a soft, golden light. These windows are generally high and narrow to discourage thieves.
With the clergy of Abadar often serving their communities as clerks, a given temple is likely to have extensive records within its vaults. Among these many documents, the following texts have primary importance among the god of cities' faithful.
- The Order of Numbers
- Usually bearing elaborate decoration, writing, and binding, this book serves as the core text of the Church of Abadar.
- The Manual of City-Building
- Often stored prominently in a place of honor, this text contains advice on the topic of founding and running a community.
In conjunction with spreading Abadar's ideals, the Church celebrates festivals associated with the Master of the First Vault's goals.
- Market's Door
- This day, which varies from year to year, marks the arrival of the first shipment of goods from the fall harvest.
- After taxes have been collected, the clergy of Abadar celebrates with a feast open to the community and its leaders.
Worship in Tian Xia
Abadar is also a popular deity on the continent of Tian Xia on the other side of Golarion from the Inner Sea. There he is known as the god of walls and ditches, and closely associated with the building of earthworks, both for defense and the expansion of land. A temple of Abadar exists in almost every major city on the continent, and the independent city of Goka is said to contain the greatest church in all the Dragon Empires, if not the entire world.
In Tian Xia, Abadar is generally portrayed in painting and sculpture as a good-looking and handsome Tian-Shu man who wields a golden crossbow and is dressed in golden robes which are muddy on the bottom.
- The Sea Dragons
- An independent fleet, available for hire, which provides protection, escort, or carriage services to merchants at the right price.
- ↑ Erik Mona et al. (2008). Campaign Setting, p. 246. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 Sean K Reynolds. (2008). Abadar. Seven Days to the Grave, p. 64-71. Paizo Publishing, LLC. ISBN 978-1-60125-091-9
- ↑ 3.0 3.1 Sean K Reynolds et al. (2014). Inner Sea Gods, p. 12-19. Paizo, Inc. ISBN 978-1-60125-597-6
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 James Jacobs et al. (2011). The Inner Sea World Guide, p. 218. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- ↑ Sean K Reynolds. (2008). Gods and Magic, p. 2. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- ↑ James Jacobs, Kevin Kulp, Rob McCreary, and Owen K.C. Stephens. (2010). City of Seven Spears. City of Seven Spears, p. 47. Paizo Publishing, LLC. ISBN 978-1-60125-274-6
- ↑ Erik Mona et al. (2008). Campaign Setting, p. 162. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ 8.0 8.1 8.2 Erik Mona et al. (2008). Campaign Setting, p. 160. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ Sean K Reynolds et al. (2014). Inner Sea Gods, p. 277. Paizo, Inc. ISBN 978-1-60125-597-6
- ↑ Sean K Reynolds, & F. Wesley Schneider. (2008). Bestiary. Seven Days to the Grave, p. 87. Paizo Publishing, LLC. ISBN 978-1-60125-091-9
- ↑ Hal Maclean and Amber E. Scott. (2010). Halflings of Golarion, p. 17. Paizo Publishing, LLC. ISBN 978-1-60125-278-4
- ↑ Sean K Reynolds. (2008). Gods and Magic, p. 5. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- ↑ Gareth Hanrahan, Steve Kenson, Patrick Renie, Tork Shaw, and Jerome Virnich. (2012). Knights of the Inner Sea, p. 18. Paizo Publishing, LLC. ISBN 978-1-60125-460-3
- ↑ James Jacobs, Dave Gross, Rob McCreary. (2011). Dragon Empires Gazetteer, p. 58-59. Paizo Publishing, LLC. ISBN 978-1-60125-379-8
- ↑ Colin McComb. (2011). Faiths of Balance, p. 22-23. Paizo Publishing, LLC. ISBN 978-1-60125-316-3