Facts:GameMastery Guide (First Edition)/Sections
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Introduction
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default: No
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4
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Chapter 1: Getting Started
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6
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- Duties of a GM
- Tone and Maturity
- The GM as Host
- Rules of the House
- Preparing to Run a Game
- Creating a Campaign Guide
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Chapter 2: Running a Game
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default: No
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- How to Run a Game
- The Art of GMing
- The Science of GMing
- GM Considerations
- Tools for Game Masters
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Chapter 3: Player Characters
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- Starting Characters
- New Players
- The Life of the Party
- Player Interactions
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Chapter 4: Nonplayer Characters
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- Cast of Characters
- Making NPCs Unique
- Life of the NPC
- NPC Boons
- Villains
- NPC Creator's Toolbox
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Chapter 5: Rewards
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default: No
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- The Role of Rewards
- Starting Treasure
- What is a Reward?
- PCs Controlling Rewards
- Random Item Generators
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Chapter 6: Creating a World
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default: No
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138
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- World Building
- Detailing Your World
- Geography
- Cultural Considerations
- The Primitive Society
- The Feudal Society
- The Rural/Agrarian Society
- The Cosmopolitan Society
- Other Societies
- Technology
- Time
- The Cosmos
- The Planes
- Parallel Worlds
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Chapter 7: Adventures
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default: No
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170
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- Elements of Adventure
- Dungeons
- Planar
- Taverns
- Urban
- Water
- Wilderness
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Chapter 8: Advanced Topics
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- Customizing Your Game
- Chases
- Disasters
- Drugs and Addiction
- Fortune-Telling
- Gambling and Games of Chance
- Haunts
- Hazards
- Mysteries and Investigations
- Puzzles and Riddles
- Sanity and Madness
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Chapter 9: NPC Gallery
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default: No
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252
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- NPC Gallery
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Appendix
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310
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- Recommendations
- Campaign Tracking Sheet
- Settlement Tracking Sheet
- NPC Tracking Sheet
- Rules Cheat Sheet
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Index
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316
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- Table Index
- NPC Index
- Open Gaming License