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{{Magic navbox}} should link to notable topics on magic.
Expansion targets
- {{Magic navbox|types}} → Types of Magic
- {{Magic navbox|schools}} → Schools of Magic
- {{Magic navbox|domains}} → Domains of Divine Magic
- {{Magic navbox|bloodlines}} → Arcane Bloodlines
- {{Magic navbox|items}} → Types of Magic Items
- {{Magic navbox|other}} → Other Forms of Magic
Sources
Bloodlines
- Aberrant, abyssal, arcane, celestial, destined, draconic, elemental, fey, infernal, undead: Core Rulebook
- Accursed, djinni, efreeti, maestro, marid, rakshasa, shaitan: Ultimate Magic
- Aquatic, boreal, deep earth, dreamspun, protean, serpentine, shadow, starsoul, stormborn, verdant: Advanced Player's Guide
- Aquatic (bloodrager): Aquatic Adventures
- Black Blood & Kyton: Advanced Class Origins
- Daemon: Blood of Fiends
- Div: People of the Sands
- Ectoplasm, Psychic: Occult Adventures
- Ghoul: Monster Codex
- Hag: Blood of the Coven 27
- Harrow: The Harrow Handbook
- Imperious, kobold sorcerer: Advanced Race Guide
- Impossible: Champions of Balance
- Martyred: Blood of Angels (sorcerer); Antihero's Handbook (bloodrager)
- Naga: Blood of the Beast 16
- Nanite: People of the River
- Oni: Dragon Empires Primer
- Orc: Orcs of Golarion
- Pestilence: Mother of Flies
- Possessed: Haunted Heroes Handbook 18
- Salamander: Elemental Master's Handbook 5
- Scorpion: Potions & Poisons 7
- Shapechanger: Legacy of the First World
- Solar: Qadira, Jewel of the East
- Vestige: Blood of the Ancients 6f.
- Medusa, Sphinx, Phoenix, Unicorn: Heroes of Golarion
Variant magic
- False divine magic, fleshwarping, primal magic, shadowcasting, sin magic (as Thassilonian magic), and tattoo magic: Inner Sea Magic
- Cathartic magic, elementalism, flexible preparation, geomancy, ley lines, pervasive magic, shadow magic, soul seeds, soulforged armaments, rune magic, true names, wellspring magic: Secrets of Magic 193–249
Other
- Elemental augmentation: Elemental Master's Handbook 24f.
- Haruspicy, rhabdomancy: Occult Origins
- Ley line: Occult Adventures
- Ammunition, oils, talismans: Core Rulebook (2E) and GM Core