Control weather

From PathfinderWiki
Control weather
(Ritual)
Uncommon

Rank (2E)
Source: Player Core, pg(s). 392
Legacy 2E: Control weather additionally had the trait in Core Rulebook 411.
This article covers the Pathfinder Second Edition ritual. For the Pathfinder First Edition spell, see control weather (spell).

The control weather ritual alters the weather within two to five miles of its spellcasters, with effects lasting between 12 hours and 96 hours. It typically can either calm the weather to its seasonal climate norms or manifest a seasonally appropriate effect, though empowering the ritual to a heightened state can force unseasonable manifestations. The casters cannot control the manifestation's path or target its effects, and a disastrous failure by the casters can cause unpredictable results.12

The ritual requires two spellcasters and one day to cast.12

Side effects

The ritual can create spellskeins in the form of storm clouds who can emit electrical shocks.3

References

  1. 1.0 1.1 Logan Bonner, et al. “7: Spells” in Core Rulebook, 411. Paizo Inc., 2019
  2. 2.0 2.1 Logan Bonner, et al. Spells” in Player Core, 392. Paizo Inc., 2023
  3. Eleanor Ferron, et al. “Adventure Toolbox” in Kindled Magic, 85. Paizo Inc., 2021