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Player Core

From PathfinderWiki
Pathfinder Player Core
Cover Image
Book - Sourcebook
Authors
Publisher
Pages
464
Rule set
PF2
Series
Follows
Precedes
Awards
Silver ENnie – Best Rules (2024)
Releases
Hardcover
Date
ISBN
Price
$59.99
Hardcover (Special Edition)
Date
ISBN
Price
$79.99
PDF
Date
Price
$19.99
Softcover (Pocket Edition)
Date
ISBN
Price
$29.99
Hardcover (Sketch cover)
Date
ISBN
Price
$59.99
See also: Player Core Book Tabs

Player Core, a Pathfinder Roleplaying Game Second Edition core rulebook by Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter, was released on November 15, 2023. Player Core and the simultaneous release GM Core are the first two books in the product line to be licensed under the Open RPG Creative (ORC) license as part of the Pathfinder Second Edition Remaster Project. It won the 2024 Silver ENnie Award for Best Rules.

Player Core and GM Core succeeded the Pathfinder Second Edition Core Rulebook as the primary reference works for the Pathfinder Roleplaying Game.

The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!

Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

Pathfinder Player Core includes:

  • Easier to Learn! We've taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.
  • Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!
  • A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!
  • Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.
  • A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!
  • Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
  • Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!

This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

Contents

Introduction
pp. 4–39
Ancestries & Backgrounds
pp. 40–89
pp. 90–223
Skills
pp. 224–247
  • Skills Table
  • General Skill Actions
  • Skills
Feats
pp. 248–265
  • Feats Table
  • Feats
Equipment
pp. 266–295
pp. 296–395
  • Spell Lists
  • Spells
  • Focus Spells
  • Rituals
Playing the Game
pp. 396–441
  • Rules Overview
  • Checks
  • Damage Rolls
  • Immunity, Weakness, and Resistance
  • Damage Types
  • Hit Points, Healing, and Dying
  • Hero Points
  • Actions
  • Movement
  • Effects
  • Area
  • Afflictions
  • Counteracting
  • Perception and Detection
  • Encounter Mode
  • Exploration Mode
  • Downtime Mode
Conditions Appendix
pp. 442–447
Character Sheet
pp. 448–451
Glossary and Index
pp. 452–464