Facts:Descent into Midnight/Sections
Foreword
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Editor-in-Chief James Jacobs discusses how designer Brian Cortijo saved the day, the prospect of designing new demon lords, his new office games, and the upcoming Legacy of Fire adventure path.
Descent into Midnight
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The heroes travel into a forgotten world hidden deep underground—the Land of Black Blood. There, they must contend with the region's monstrous guardians and defeat the drow who would use ancient magic to call down a star from the sky to destroy their enemies on the world above.
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Far beneath the surface lies the Land of Black Blood, a world within the world teeming with strange creatures, festering pools, and unnatural jungles. Discover a strange new Darklands wilderness from which few return.
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Gaze into the foulest pits of the multiverse and behold the lords that peer back! From the most fundamentally profane bowels of reality rule the demon lords of the Abyss, fiends of god-like might with plots and powers beyond the comprehension of mortals. Learn of these Abyssal warlords, their perverse cults, and the foul powers they offer to those insane enough to seek their unholy favor.
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Face the wrath of the bat-god Camazotz and his evil subterranean cult in the final Set Piece of the Second Darkness Adventure Path.
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In Absalom, the City at the Center of the World, Eando Kline must defend his discoveries before the mysterious leaders of the Pathfinder Society, the Decemvirate. As Eando's last appearance in the Pathfinder's Journal, this issue also includes a full "rogue's gallery" profile and statblock for the famous pathfinder.
Bestiary
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Pregenerated Characters
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Preview
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