Facts:Goblins of Golarion/Sections
default: No
2
This chapter provides a look into the creation myths and history of goblins, as well as their culture, treasures, heroes, fears, and motivations. Includes sections on goblin equipment, class roles, and traits.
Goblin Tribes
default: No
18
Each of the following minor and major goblin tribes across the Inner Sea region are described:
- Frostfur goblins
- Ghostmask goblins
- Jurdan's Volunteers
- Screamwing goblins
- Isgeri tribes
- Mediogalti Island tribes
- Shackles tribes
- Varisian tribes
- Caves of the Craven tribes
- Lost Coast tribes
- Mushfens tribes
Combat: Goblin Battle Feats
default: No
24
Goblin characters can choose from these 10 new feats.
Faith: Goblin Gods
default: No
26
This chapter describes each of the four goblin hero-gods, including their domains, subdomains (including four new subdomains), holy symbols, and favored weapons.
Magic: Goblin Magic
default: No
28
This chapter contains three new spells and four new magic items.
Social: Goblin Player Characters
default: No
30
Tips for GMs running goblin-only campaigns and players playing goblin characters round out the book.