Lost Coast
- For another meaning of "Lost Coast", please see The Lost Coast (Pathfinder Battles).
The Lost Coast is the coastal land of south-western Varisia stretching from the city of Magnimar in the south to the Fogscar Mountains to the north. It is a wild and desolate, yet beautiful, country full of lingering fogs, crashing waves, and small woodlands of pine and nettles along a rocky coastline of rugged bluffs.123
History
The Lost Coast has a history that stretches back through to the ages, holding significance to many nations, peoples, and gods.4
Age of Creation
During the Age of Creation, the Lost Coast was a range of sharp hills known as Rasp. In this age, the demon lords Lamashtu and Pazuzu engaged in a dalliance within the hills, resulting in the birth of several spawn and instigating a feud between the powerful demons that has lasted to the modern era.4
Age of Serpents
In the early years of the Age of Serpents, the hills of the Rasp were inhabited by serpentfolk, xulgaths, and other reptilian creatures. When elves from Sovyrian came to Golarion to settle Kyonin, a splinter group travelled north and founded the nation of Mierani.4 Under the influence of the elves, the human Varisians and Shoanti were raised from savagery and set on their way.5
Age of Legend
Xin, an exile from the human empire of Azlant, came to the land which would one day become Varisia during the Age of Legend. Impressed with the cultures of the indigenous Varisians, Shoanti, and giants, Xin chose this region to found his empire of Thassilon.5 The elves of Mierani resisted the expansionist drive of Thassilon, and later the nations of Xin's heirs, the Runelords.[citation needed] Meanwhile, the Rasp was turned into a battleground between the domains of Runelord Karzoug and Runelord Alaznist.6
Age of Darkness
Though the Starfall that started the Age of Darkness was directed at Azlant, Thassilon was not spared. The volcanoes of the Kodar Mountains in the northeast were awakened, and their eruption, mixed with stray falling stars, devastated Varisia. One major impact occurred in the forest of Mierani, which drove some of the elves there underground, where many would eventually become the first drow.7 A second ruinous impact was located in the heart of Xin-Bakrakhan, which sunk the majority of that nation to the seafloor, becoming the Varisian Gulf, and transforming the Rasp into the modern Lost Coast.5
Age of Anguish
During the Age of Anguish, Varisians began to rebuild their society, combining pre-Thassilonian traditions with advancements made under the Empire's rule. The Starfall had unfortunately awoken one of the spawn of Lamashtu and Pazuzu, a powerful vrock called Uvaglor, who enslaved the Varisians along the Lost Coast. The Varisians eventually overthrew Uvaglor by turning to the worship of Lamashtu, resulting in a battle along the Lost Coast. Finally, Sazzleru, a priestess of the Empyreal Lord Ashava, managed to defeat both Uvaglor and the forces of Lamashtu.5
Age of Enthronement
Through the Age of Destiny and into the Age of Enthronement, the Varisians of the Lost Coast rebuilt their society, and eventually the stories of Uvaglor, Lamashtu, and Sazzleru became little more than legends. Aside from the rare explorers and adventurers, the nomadic Varisians who travelled along the Kaspakari caravan route were the only major inhabitants of the Lost Coast aside from goblin tribes, ogre bands, ghouls, and other monsters.5
Age of Lost Omens
The death of Aroden and the start of the Age of Lost Omens changed little for the Varisians of the Lost Coast. It was not until the founding of Sandpoint in 4666 AR that the Lost Coast rose from obscurity and began its transition from wilderness to civilization.5
Places of interest
Inhabitants
The human population along the Lost Coast has expanded significantly since then 4660s AR. This has led to increasing conflict among the local Rasp goblin tribes, both with the recent arrivals and amongst each other.8 Aiuvarins, dromaars, halflings, elves, dwarves, and gnomes are also common in the area, and changelings, dhampirs, fleshwarps, kobolds, orcs, and planar scions are less common but not remarkably so.9
The Lost Coast also draws people of diverse skills and abilities, with bards, champions, fighters, rangers, sorcerers, and wizards being particularly respected and druids, gunslingers, inventors, oracles, and psychics being notably uncommon.10
Fauna
Among the many species of animals who live along the Lost Coast, badgers, bats, bears, birds, boars, cats, horses, snakes, and wolves are most common.11 The waters along the coast feature plentiful fish, but are also home to dangerous predators including bunyip, reefclaw, and great white sharks.8
References
For additional as-yet unincorporated sources about this subject, see the Meta page.
- ↑ “Sandpoint” in Burnt Offerings, 58. Paizo Inc., 2007 .
- ↑ “Magnimar” in Magnimar, City of Monuments, 3. Paizo Inc., 2012 .
- ↑ “Sandpoint” in Sandpoint, Light of the Lost Coast, 6. Paizo Inc., 2018 .
- ↑ 4.0 4.1 4.2 Pathfinder 6, 28. Dynamite Entertainment, 2013 .
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Pathfinder 6, 29. Dynamite Entertainment, 2013 .
- ↑ “Appendices” in Rise of the Runelords Anniversary Edition, 370–371. Paizo Inc., 2012 .
- ↑ Paizo retroactively removed drow from the Pathfinder campaign setting as part of the Pathfinder Second Edition Remaster Project. A canon replacement for drow in this context might not exist. See Meta:Drow.
- ↑ 8.0 8.1 “Varisia” in The Inner Sea World Guide, 196. Paizo Inc., 2011 .
- ↑ “Ancestries” in Seven Dooms for Sandpoint Player's Guide, 5. Paizo Inc., 2024 .
- ↑ “Classes” in Seven Dooms for Sandpoint Player's Guide, 6–8. Paizo Inc., 2024 .
- ↑ “Classes” in Seven Dooms for Sandpoint Player's Guide, 6. Paizo Inc., 2024 .