Facts:Mythic Adventures/Sections

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Introduction
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* Glossary
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Chapter 1: Mythic Heroes
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* Creating a Mythic Character
    • Mythic Ascension
    • Selecting a Path
  • Mythic Paths
  • Base Mythic Abilities
  • Gaining Tiers
  • Archmage
  • Champion
  • Guardian
  • Hierophant
  • Marshal
  • Trickster
  • Universal Path Abilities
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Chapter 2: Mythic Feats
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* Types of Feats
  • Feat Descriptions
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    Chapter 3: Mythic Spells
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    * Spell Lists
  • Mythic Spell Descriptions
  • New Spells
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    Chapter 4: Running a Mythic Game
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    * Mythic Story Structure
  • Mythic Themes
  • Designing Encounters
    • Rewarding Mythic Characters
  • Mythic Trials
    • Sample Trials
  • Mythic Boons
  • Recurring Mythic Villains
  • Mythic Flaws
  • Ideas for Mythic Adventures
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    Chapter 5: Mythic Magic Items
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    * Magic Items
    • Armor and Shield Special Abilities
    • Specific Armor and Shields
    • Weapon Special Abilities
    • Specific Weapons
    • Other Magic Items
  • Artifacts
    • Minor Artifacts
    • Major Artifacts
  • Legendary Items
    • Legendary Artifacts
    • Base Legendary Abilities
    • Legendary Item Abilities
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    Chapter 6: Mythic Monsters
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    * Mythic Monster Origins
  • Mythic Rank
  • Reading a Mythic Monster Stat Block
  • Mythic Monster Entries
  • Mythic Monster Advancement
    • Mythic Simple Templates
    • Building a Mythic Creature
    • Mythic Subtype
    • New Universal Monster Rules
    • Evaluating Monster Statistics
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    Chapter 7: Fire Over Blackcrag
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    * Adventure Background
  • Introduction
  • Part 1: Wisdom of the Waters
  • Part 2: The Nereid's Kiss
  • Part 3: Into the Kraken's Maw
  • Part 4: Wrath's End
  • Concluding the Adventure
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    Mythic Character Sheet
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    Index
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