Harm

From PathfinderWiki
Harm
(Spell)
Manipulate

Tradition
Rank (2E)
Spell 1
School
Level (1E)
Source: Core Rulebook, pg(s). 293 (1E)
Player Core, pg(s). 334 (2E)
In Core Rulebook for Pathfinder Second Edition 343, the harm spell instead had the traits.

Harm is a spell that channels void energy into a creature, either through touch, at range, or across an area. Depending on the creature, void energy can either harm or heal those affected.12

This spell can be empowered to extend its range by the application of a grave token, a spell catalyst common in the nation of Geb that is formed from grave dirt and bone dust.3

References

  1. Logan Bonner, et al. “7: Spells” in Core Rulebook, 343. Paizo Inc., 2019
  2. Logan Bonner, et al. Spells” in Player Core, 334. Paizo Inc., 2023
  3. Mariam Ahmad, et al. Geb” in Impossible Lands, 177. Paizo Inc., 2022