Pandemonia

From PathfinderWiki
Pandemonia
(Covenant)

Areas of Concern
Chaos
Confusion
Metamorphoses
Pranksters
Edicts
Disrupt the status quo, never given reasons for your actions, play elaborate tricks on the unsuspecting
Anathema
Fall into a set routine, fix something that you have broken
Sanctification (2E)
None
Domains (2E)
Change, disorientation, luck, trickery
Alternate: Dreams, nightmares
Favored Weapon
Symbol
Messy swirl of colors
Source: Divine Mysteries, pg(s). 239–240

The Pandemonia is a covenant of mischief, pranks, and chaos. Its adherents worship entities unbound by order, and as such this covenant has few consistent practices or beliefs.1

Members

Fey, protean shapers, and shapechanging spirits belong to the Pandemonia.2

References

  1. Misha Bushyager, et al. Covenants” in Divine Mysteries, 239–240. Paizo Inc., 2024
  2. Misha Bushyager, et al. Covenants” in Divine Mysteries, 239. Paizo Inc., 2024