|Flight of the Red Raven|
|Publisher||Paizo Publishing, LLC|
|Rules set||D&D 3.5|
|Series||Pathfinder Modules W3|
|Follows||The Demon Within|
|Precedes||Revenge of the Kobold King|
|Extras||GameMastery Open Call guidelines|
|Artwork from Flight of the Red Raven|
Flight of the Red Raven was written by David Schwartz, the winner of the GameMastery Module Open Call contest—the best among over 150 applicants. It is the first module in the line to carry the Pathfinder Module brand.
|“||Stop, Thief!The notorious Red Raven has stolen the Vernal Key, a magical artifact essential to the survival of a remote community. Now you must pursue this cunning bandit as he makes his escape across some of the most unforgiving terrain in all of Golarion, but the trail leads straight toward a treasure hoard and a magical guardian encased in an ancient prison of ice. By the time catch the Red Raven, justice might be the last thing on your mind.
Flight of the Red Raven is a wilderness-based adventure for 4th-level characters compatible with the world's most popular roleplaying game. This dramatic chase adventure takes the characters through unforgiving wilderness to the remote Fog Peak Mountains, where an ancient evil that has been imprisoned for centuries hopes to finally make his escape.
The Vernal Key, which until now kept the town of Azurestone safe from the cold of winter, has been stolen and the notorious Red Raven is the culprit. With a terrible winter setting in, the small community faces a gruesome fate without its protection. To recover the Key, the heroes must face off against brazen outlaws, freezing weather, and dangerous predators, but the trail leads to even greater peril. For the Red Raven's path heads straight into the Jarl's Prison, a maze of ice and snow from which there is no escape!