|Plunder & Peril|
|Author(s)||Matt Goodall, Alex Greenshields, Steven Helt, and Ben McFarland|
|Price|| Print: $24.99|
|Released||November 24, 2014|
|Follows||The Emerald Spire Superdungeon|
|Precedes||Daughters of Fury|
|Artwork from Plunder & Peril|
Plunder & Peril, a Pathfinder Module by Matt Goodall, Alex Greenshields, Steven Helt, and Ben McFarland, was released on November 24, 2014. The adventure is thematically tied to the Pathfinder Adventure Card Game Skull & Shackles Base Set.
|“|| Legendary Treasure!Tall tales of hidden riches are common in the pirate-infested taverns of the Shackles, but when Captain Varossa Lanteri claims to know the location of the secret treasure hoard of legendary Captain Jemma Redclaw, it seems she may be telling the truth. Captain Lanteri hires the PCs on as crew to help her assemble the magic key that will open the door to Redclaw’s treasure... and the ancient cyclops stronghold in which it’s hidden! Can the PCs survive long enough to claim their share of the lost loot, or will their enemies—or their allies—send them to a watery grave?
Plunder & Peril is a collection of three adventures that link to form one deluxe super-adventure for 4th-level characters, and includes 64 action-packed pages filled with aquatic predators, marauding dragons, cyclopean horrors, and more! These tales parallel and elaborate upon the swashbuckling excitement of the Skull & Shackles Pathfinder Adventure Path and the Pathfinder Adventure Card Game: Skull & Shackles Base Set. Plus, chart your course through pirate-plagued seas with a full-color poster map featuring the most detailed view of the Shackles ever released. Players can expect to reach 7th level by the time they complete the third adventure and claim their share of Redclaw’s treasure—if they can survive the ancient terrors that guard the hoard!
This module consists of three smaller adventures that create an over-arching story line when combined. The three smaller modules and levels are:
- Rum Punch: Levels 4 and 5
- Dangerous Waters: Levels 5 and 6
- Black Coral Cove: Levels 6 and 7
Like all other modules, this module assumes a medium progression pace, and each adventure can be ran individually or back-to-back-to-back with the other adventures in the module.