Dominate

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Dominate spells
(Spell)
Tradition arcane, occult
Level (2E) Spell 6
School Enchantment (Compulsion)(1E)
Descriptor mind-effecting
Domain Animal (dominate animal),
Charm (dominate monster)[1]
Level (1E) Dominate animal: druid 3, hunter 3, mesmerist 3, psychic 4, shaman 3
Dominate person: arcanist 5, bard 4, mesmerist 4, occultist 5, psychic 5, shaman 5, skald 4, sorcerer / wizard 5, spiritualist 5, witch 5
Dominate monster: arcanist 9, psychic 9, sorcerer / wizard 9, summoner 6, witch 9

Source: Core Rulebook, pg(s). 273–274 (1E)
Core Rulebook, pg(s). 332 (2E)

The dominate family of spells seek to impose the caster's will on a single target, allowing it to be commanded to perform nearly any task that is not suicidal or self-destructive. The spell creates a mental link between the caster and the target, allowing the caster silently to exert control even when out of sight. The most popular versions of the spell include dominate animal (usable only against animals), dominate person (used against humanoids), and dominate monster (usable against anyone).[2]

References

For additional resources, see the Meta page.

  1. Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 41–42. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  2. Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 273f. Paizo Publishing, LLC. ISBN 978-1-60125-150-3