|CR||2 to 3|
Source: Bestiary 2, pg(s). 110
Habitat and ecology
Draugr normally rise in seas and aquatic areas that are either infused with necromantic energy or haunted by restless evil spirits. Most often these draugr remain near the place of their death and reanimation. Sometimes, entire crew that drowned with their ship reanimate crewing fearsome ghost ships, such draugr are a known menace in the Shackles but can be found as far north as the freezing Ivory Sea.
Some draugr seem to possess additional powers, for instance, the ability to generate mists to conceal themselves and empower their weapons to drain the life force of those they hit. These advanced draugr are called draugr captains. They can be distinguished from normal draugr by their burning red eyes and finer, though still tattered, clothes. Particularly powerful and experienced draugr are capable of enhancing their capabilities even further, often becoming barbarians, fighters, and rogues.
For additional resources, see the Meta page.
- The singular and plural of draugr are the same.
- Wolfgang Baur et al. (2010). Bestiary 2 (First Edition), p. 110. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
- Mike Shel. (2012). Isles of the Shackles, p. 62. Paizo Publishing, LLC. ISBN 978-1-60125-408-5
- Amber E. Scott and Mark Seifter. (2017). Aquatic Adventures, p. 28. Paizo Inc. ISBN 978-1-60125-944-8
- Draugr (Real-life mythical entity) on Wikipedia