Chaotic neutral

From PathfinderWiki

The chaotic neutral alignment represents true freedom from society's restrictions, a do-gooder's zeal, the psychopath's urge to inflict pain and suffering.[citation needed]

Characters

A keketar represents the chaotic neutral proteans.

Be like the wind and be taken wherever fate sees fit.

— Ultimate Campaign, page 136

A chaotic neutral character follows his whims; he is an individualist, beholden to no one. He values his own liberty but doesn't actively strive to protect freedom as that would make them chaotic good. He avoids authority, resents any sort of law or restriction, and challenges confining traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy as such an action would have to be motivated either by good (a desire to liberate others or destroy tyranny) or evil (and a desire to make those who oppose him suffer just for the sake of it). A chaotic neutral character may be unpredictable, but his behaviour is not random, he has his own goals and aims and he will stick to them, even if they change regularly or do not coincide with those of his society.1[citation needed]

Deities

Gorum is probably the best example of a chaotic neutral deity, obsessed with the chaos of battle and fighting he cares not for what cause he fight just as long as he fights. He will change sides on a whim just as long as the war and fighting does not cease.2 Other chaotic neutral deities include Calistria3 and Besmara each with their own agenda's quite separate from conventional morality.4

Outsider

Embodiments of the endless creative and destructive possibilities of pure chaos the proteans embody chaos untainted by any sort of morality much like the Maelstrom they call home.5

References

Paizo published Faiths of Balance regarding deities aligned on the ethical axis of neutrality, Champions of Balance regarding people and organizations aligned on the ethical axis of neutrality, and Concordance of Rivals regarding neutrally aligned planes and creatures.

  1. Jason Bulmahn, et al. “Chapter 7: Additional Rules” in Core Rulebook, 167. Paizo Inc., 2009
  2. Sean K Reynolds. Gorum” in Gods and Magic, 16. Paizo Inc., 2008
  3. Sean K Reynolds. Calistria” in Gods and Magic, 8. Paizo Inc., 2008
  4. Erik Mona, et al. “Chapter 3: Religion” in Campaign Setting, 170–171. Paizo Inc., 2008
  5. Amber Stewart. “The Outer Sphere” in The Great Beyond, A Guide to the Multiverse, 44. Paizo Inc., 2009