|“||Be like the wind and be taken wherever fate sees fit.||”|
|— Ultimate Campaign, page 136|
A chaotic neutral character follows his whims; he is an individualist, beholden to no one. He values his own liberty but doesn’t actively strive to protect freedom as that would make them chaotic good. He avoids authority, resents any sort of law or restriction, and challenges confining traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy as such an action would have to be motivated either by good (a desire to liberate others or destroy tyranny) or evil (and a desire to make those who oppose him suffer just for the sake of it). A chaotic neutral character may be unpredictable, but his behaviour is not random, he has his own goals and aims and he will stick to them, even if they change regularly or do not coincide with those of his society.
Gorum is probably the best example of a chaotic neutral deity, obsessed with the chaos of battle and fighting he cares not for what cause he fight just as long as he fights. He will change sides on a whim just as long as the war and fighting does not cease. Other chaotic neutral deities include Calistria and Besmara each with their own agenda's quite separate from conventional morality.
Paizo published Faiths of Balance regarding neutrally aligned deities, Champions of Balance regarding neutrally aligned people and organizations, and Concordance of Rivals regarding neutrally aligned planes and creatures.
- Jason Bulmahn. (2009). Pathfinder RPG Core Rulebook, p. 167. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- Sean K Reynolds. (2008). Gods and Magic, p. 16. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- Sean K Reynolds. (2008). Gods and Magic, p. 8. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
- Erik Mona et al. (2008). Campaign Setting, p. 170-171. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Todd Stewart. (2009). The Great Beyond: A Guide to the Multiverse, p. 44. Paizo Publishing, LLC. ISBN 978-1-60125-167-1