Facts:Seven Days to the Grave/Sections
Foreword
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4
Pathfinder Editor-in-Chief James Jacobs discusses the role diseases and plagues have in a magical society and how we can look to popular culture for inspiration in the germ-horror genre. He also introduces the third primary type of fiend in the Pathfinder Chronicles campaign setting, the terrible daemons.
Seven Days to the Grave
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6
The civil unrest in Korvosa has been dealt with, only to be replaced by a far more deadly and insidious threat. A horrific disease that leaves its dead deformed and faceless sweeps through the streets of Korvosa, death borne on the wind and steeped in the stones. Mass graves crowd the outer walls and plague doctors stalk the streets in a desperate attempt to prevent the sickness from spreading, yet is there something more to the plague than meets the eye?
Plague and Pestilence
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58
There's more for the people of Golarion to fear besides merely monsters and foul magic—especially in this volume's adventure. Plagues, pestilence, and disease can kill more than an entire army of monsters, even in a realm where priests and paladins can cure affliction with magic. Discover how diseases impact the residents of fantasy worlds and why even miracles can hardly stop the rampage and ruin of a full-blown plague.
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Find a place among the faithful of Abadar, god of cities, wealth, and law. Learn his forthright teachings and the rigid ways of his meticulous servants, and discover how the scales of the Gold-Fisted balance out for you.
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72
Eando Kline's trek through Varisa's Cinderlands leads him to Urglin, a lawless, ruined city of outcasts and savage creatures. Can he find the aid he needs to pass through the orc-tortured reaches of Belkzen, or will he be but another victim of the Shattered City?
Bestiary
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78
Pregenerated Characters
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90