Mystery
Each oracle feels a particular connection to a mystery from which they draw their divine magic spells and powers. This mystery can be a specific ideal to which the oracle prays; a deity, pantheon, or other divine entity; a direct conduit of divine energy; or simply a natural calling or cause. An oracle chooses their mystery (or perhaps it chooses them) at the beginning of their training, or calling, and cannot be changed thereafter.123
References
- ↑ “Chapter 2: Classes” in Advanced Player's Guide, 43. Paizo Inc., 2010 .
- ↑ “2: Classes” in Advanced Player's Guide, 72–73. Paizo Inc., 2020 .
- ↑ “Classes” in Player Core 2, 131–132. Paizo Inc., 2024 .
External links
- Oracle Mysteries on Archives of Nethys (Pathfinder First Edition)
- Mysteries on Archives of Nethys (Pathfinder Second Edition)