Skull & Shackles
Skull & Shackles is the tenth campaign to grace the pages of the Pathfinder Adventure Path series, and was released between February and July 2012. Written by Richard Pett, Greg A. Vaughan, Matthew Goodall, Neil Spicer, Tim Hitchcock, and Jason Nelson, it has been released as both a Pathfinder RPG and a Pathfinder Adventure Card Game Adventure Path. It has been supported with a number of supplementary products, including a number of Pathfinder Cards, a Pathfinder Battles miniatures set, and a Pathfinder Pawns collection.
“There's adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory to plunder?
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Releases
Pathfinder Adventure Path | ||||
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The Wormwood Mutiny | Written by Richard Pett | Released February 2012 | ||
For level 1. Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They'll have to learn how to survive as pirates if they're to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. But when fortune turns to their favor, it's up to the new crew to decide whether they'll remain the pirate's swabs or seize control and set sail for adventures all their own. | ||||
Raiders of the Fever Sea | Written by Greg A. Vaughan | Released March 2012 | ||
For level 4. Bound for adventure upon the pirate vessel they've taken as their own, the heroes face a sea of dangers as they chart a course to become true Free Captains of the Shackles. But life as a pirate doesn't prove any easier now that they're in command, as deadly sea monsters, the corpses of drowned scallywags, and raiders from the deep rise to oppose them. When a most unusual map falls into the adventurers' hands, they have the chance to change their fate in a single daring raid. Is it the heroes' destiny to be the next victims of the merciless waves, or will fortune smile upon them and spur their rise as the newest and most infamous pirates of the Shackles? | ||||
Tempest Rising | Written by Matthew Goodall | Released April 2012 | ||
For level 7. The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they'll need to win the esteem of the Hurricane King himself. If they succeed, they'll earn the right to claim even greater glory by participating in the Free Captains' Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? Or will their ship be claimed by the storm, a doom that's befallen so many before them? | ||||
Island of Empty Eyes | Written by Neil Spicer | Released May 2012 | ||
For level 9. Having won the Free Captains' Regatta, the adventurers must now claim their prize—the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle's monstrous denizens won't be enough. Once they've got things well in hand, the adventurers must host a feast for the Shackles' infamous Pirate Council, only to have a dangerous situation turn even worse when a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity? | ||||
The Price of Infamy | Written by Tim Hitchcock | Released June 2012 | ||
For level 11. The adventurers now have their own island and port, but they'll need more than one ship to defend it. When a past rival sends a fleet to attack them, they're forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker's own island to get their revenge, the adventurers discover a traitor—one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves. | ||||
From Hell's Heart | Written by Jason Nelson | Released July 2012 | ||
For level 13. With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle at the edge of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever? | ||||
Pathfinder Adventure Card Game | ||||
Skull & Shackles Base Set | Designed by Mike Selinker and Lone Shark Games | Released August 2014 | ||
There's adventure to be had on the high seas when a group of press-ganged pirates becomes embroiled in the plots and plunder of the Shackles—an infamous island chain dominated by pirate warlords. Includes the Wormwood Mutiny Adventure Deck. | ||||
Skull & Shackles Character Add-On Deck | Designed by Mike Selinker and Lone Shark Games | Released August 2014 | ||
Add more players and character options to your Skull & Shackles Base Set with the Skull & Shackles Character Add-On Deck. Inside this 110-card expansion deck you'll find four new classes for Pathfinder Adventure Card Game characters—including 3 all-new ones: Alchemist, Warpriest, and Witch—along with all the additional cards you need to expand your adventures for 5 or 6 players. | ||||
Raiders of the Fever Sea Adventure Deck | Designed by Mike Selinker and Lone Shark Games | Released September 2014 | ||
Out from under the thumb of the dastardly crew of the Wormwood and in command of a ship of your own, your fortune awaits. | ||||
Tempest Rising Adventure Deck | Designed by Mike Selinker and Lone Shark Games | Released October 2014 | ||
Take your place as true pirate lords of the Fever Sea, earning a fat prize purse, and perhaps an island of your own! You'll need to impress the Pirate Council, face intrigue in Port Peril, and out-sail the other would-be pirate lords in the Free Captains' Regatta to earn the esteem of the Hurricane King himself. | ||||
Island of Empty Eyes Adventure Deck | Designed by Mike Selinker and Lone Shark Games | Released December 2014 | ||
The time has come to claim your prize from the Free Captains' Regatta: the supposedly uninhabited Island of Empty Eyes. The ruins prove to be a bit more inhabited—and dangerous—than they might have first appeared. | ||||
The Price of Infamy Adventure Deck | Designed by Mike Selinker and Lone Shark Games | Released January 28, 2015 | ||
The whole of the Shackles is thrust into danger by a dastardly invasion plan. You'll need to pull out all the stops to rally the defense of your home. Discover the betrayal behind the impending invasion. | ||||
From Hell's Heart Adventure Deck | Designed by Mike Selinker and Lone Shark Games | Released February 2015 | ||
A devilish invading armada is bent on subjugating the islands of the Shackles, culminating in an epic battle at the edge of the Eye of Abendego using whatever forces you can muster. If you manage to defend your home against betrayal, danger, and the Empire of Cheliax, then you can assume your place at the head of the Pirate Council and take the mantle of the Hurricane King for your own. |
Related publications
Player's Guides | ||||
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Skull & Shackles Player's Guide | Written by Rob McCreary | Released April 2012 | ||
This 30-page supplement covers information on character backgrounds tied to personalities and events vital to Pathfinder Adventure Path's expedition onto the high seas, along with new campaign-specific traits to give bold adventurers the edge they'll need to take on the varied and unpredictable dangers of the pirate isles known as the Shackles. New rules for ship-to-ship combat also give players the resources they'll need to sail pirate vessels, board enemy ships, and claim plunder as true scallywags. | ||||
Sourcebooks | ||||
Isles of the Shackles | Written by Mike Shel | Released April 2012 | ||
Intrepid seafarers seeking glory and gold need look no further than the vast and untamed island chain known as the Shackles. Throughout these isles, undead cyclopes guard eons-old treasure vaults, lycanthropic pirates maraud the waterways, and cannibalistic natives sacrifice trespassers to their otherworldly god-queen. On the treacherous seas surrounding the Shackles, a bold sailor may even rise to become one of the realm's infamous Free Captains, second only to the bloodthirsty Hurricane King himself—though the rapacious pirates who raid the archipelago's ports ensure that only the cunning and swift survive for long. | ||||
Pirates of the Inner Sea | Written by Amber Scott | Released February 2012 | ||
Draw your cutlass and set sail for adventure! For thousands of years, pirates have captured the imagination, their rough-and-tumble lives filled with a boundless lust for blood, gold, and glory. Being a pirate is the ultimate freedom—freedom to take what you want and never apologize. Whether from the decks of massive slave galleons or beneath the sails of swift ships, pirates hunt the seas, singing chanteys and hoisting the Jolly Roger as they seek out the next unsuspecting merchant. They are the wolves of the sea, and their hunger can never be sated. | ||||
Accessories | ||||
Skull & Shackles Poster Map Folio | Cartography by Rob Lazzaretti and Ben Wootten | Released June 2012 | ||
Command the seas of the Pathfinder campaign setting with the Skull & Shackles Poster Map Folio! Chart your pirate empire on three enormous poster maps designed for use with the Skull & Shackles Adventure Path, Pathfinder's bloodthirsty pirate campaign! Within this map folio, you'll find three huge 8-panel poster maps: one of the pirate city of Port Peril, another depicting the hundreds of isles comprising the Shackles, and a giant player handout designed to look like an ink-and-parchment nautical map of the region—complete with sketches of local threats and infamous buccaneer legends. | ||||
Miniatures | ||||
Skull & Shackles Adventure Path Pawn Collection | Released November 2012 | |||
Key monsters and NPCs from the piratical Skull & Shackles Adventure Path come alive on your tabletop with this collection of more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a monster or NPC from the Skull & Shackles campaign, including pirates, sea monsters, cyclopes, merfolk and dozens of unique NPCs that are also suitable to represent player characters. | ||||
Pathfinder Battles: Skull & Shackles | Produced by WizKids Games | Released August 2013 | ||
The scallywags, buccaneers, and beasts of the Pathfinder Adventure Path: Skull & Shackles campaign burst onto your game table in a blast of cannon fire and brimstone! This brand new set of Pathfinder Battles prepainted plastic figures features 55 all-new sculpts drawn from the gorgeous art in Paizo's Skull & Shackles Adventure Path. With a focus on pirates and aquatic menaces, this set features several popular fantasy creatures that have never previously appeared in prepainted plastic, making Skull & Shackles a must-have for miniatures collectors and an essential accessory for seafaring play. |